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Back to Thunder Road

   (23 reviews)
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About This File

After a career running and gunning, it's time to lie down by the beach and sip some pina coladas. But! Yo ho ho, things get hairy once again and aliens land right on top of your humble home by the sea. Time to hit the road. The THUNDER ROAD.


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NuMetalManiak

  

Thunder, feel the thunder, lightning and the thunder

 

this is a very fun quick set, has good layouts, where you can always backtrack to what you may have missed before, and the combat is steady paced and works well for what it has. it may be linear, but it works well.

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valkiriforce

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Loved this whole set - I can relate to a lot of the ideas present in this wad. The interesting layouts and encounters were ringing all the right bells for me; not to sound arrogant but it almost felt like I was playing something I made from the future. My only complaint is that it came and went too fast - wish it had more maps but I found it to be a very solid experience for something of a mini-episode. It could be seen as a plus though since I guess it'd be easier to revisit something that isn't as long as most other mapsets that go up to 11 or beyond. Also great use of Sega Genesis/Megadrive music on the maps - really hope this author puts out more maps one day.

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Tango

  
Awesome stuff. I am a huge fan of the design style: a little rough around the edges but therefore generally unconstrained by any obsessive "neatness." A really nice variety in map layouts, I think, and some great gameplay sequences as a result. On top of all this... the music is kickass. Would love to play more maps from ZaBigBoss :D Great work dude, this has definitely become one of my favorite sets!

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sandmanbrasil

  
Small and funny maps. I liked

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Zalewa

  
Rough architecture with somewhat decent gameplay. The final map (MAP06) leaves a bad aftertaste as you're chased by an army of cacodemons while running into more and more monsters blocking your way forward. Poor music. 3* for maps MAP01-MAP05, 2* overall.

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Aquanet

  
Fun, fun, fun till daddy takes the t-bird away

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Csonicgo

  
This was way more fun that I thought it was going to be. Very good use of stock textures! Dunno why it requires the geezy, but not gonna let my irrational hatred for a source port get in the way of a good time. Highly recommended. Badass Genesis music, too.

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lupinx-Kassman

  
Its got pizazz. 5/5 skeletons with sunglasses

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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