Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mephitic Purity

   (8 reviews)
Sign in to follow this  


3 Screenshots

About This File

Moar brown than Quake with a hint of sewage. Initially began as a map for Community Chest 3, which was originally proposed as a ZDoom-based project, but then it was decided that it would revert to Boom-Compatible, so the map couldn't be included (and, chances are, would never have been finished in time anyway).

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



seems pretty nice, has plenty of badass combat moments in many places plus ZDoom features are used rather well. too bad I couldn't kill everything due to some monsters being deaf in teleport closets and/or stuff not working properly. final fight was really annoying too.

Share this review

Link to review

· Edited by Alfonzo


The project for which this level was initially slated, Community Chest 3, was founded in what is now considered to be "The Dark Era" of Doom level design; a period that gave rise to all sorts of tricks and trends in detailing and which was borne largely off the back of hot new editing powers. This is the same period that also considered ZDoom to be a cutting-edge port for map-making before it was a flagship for gameplay mods and other mutations. A very strange time, indeed.


In some ways, the then-celebrated archetype appears more dated today than a lot of the works from the mid-to-late nineties, just as video games sporting early 3D modelling embarrass us with their hard-edged polygons for facial expressions. Yet, if it can fail to do nothing but bring up bad memories and the customary pangs of nostalgia (part of it for forum drama, probably), it's worth remembering that there were a lot of lessons learned from that time and a great many figures who earned their stripes, as well. DooMAD is one such figure, and his Mephitic Purity sports most of the best of what's true of that period of level design, even if the eleven years between drinks might have allowed for a bit of.... correction, in hindsight.


From the very first room it feels like a Simplicity tribute. It's just missing the snarky blurb beneath the title and the washed-out blues to boot (there's lots of brown, though!). After a bumpy and tepid couple of opening rooms you step into a winding aqueduct/tunnel that's braced with cool architecture, and the first segment of what turns out to be a pretty interesting layout. It's attractive in that austere and streamlined sort of way, if a little flat and awkward to fight in; a lot of repeated, chunky details along otherwise straight surfaces; a very minimalist application of textures. This facet only strengthens as the map unravels, hitting its absolute peak around the middle after the player bears witness to some neat scripting and layout transformation effects, and gradually an impression of how well-realized and put-together everything is begins to emerge. Even the mostly decorative monster usage that at first had seemed like it could be the level's undoing appears satisfactorily part of the equation, now. Although, still, it does feel a little systematic...


Purity is a charming caper that captures the better parts of the era that inspired it; or, at least, enough of it to form a picture that can block out the bad reminders in tow. The painstaking work that has obviously gone into its creation is on display in the form of cool-looking details and a coherent vision for overall design. Clean fun. Very brown.


Bullet-points of Interest

  • It's the noughties!
  • Has a very strong identity. Coherent and satisfying.
  • Clean and highly stylized visuals, even if the height variation is lacking.
  • Tasteful use of ZDoom features, slopes in hallways notwithstanding.
  • Combat is a little too simple and dragging, at times.
  • A resourceful agent for the country strikes again!

Share this review

Link to review


I discovered this map randomly, not knowing what to expect... So as author stated, map uses various shades of brown. Details are well made, they don't distract player or block him. Gameplay progression flows well, just only negative thing is running out of ammo in some places. Some scripts made this wad more enjoyable. I recommend to try this map and check for yourself. 

Share this review

Link to review

Fun level with nice detail, clear progression, balanced difficulty and slightly low amount of ammo.

Share this review

Link to review
  • File Reviews

    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.