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Mephitic Purity

   (8 reviews)
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3 Screenshots

About This File

Moar brown than Quake with a hint of sewage. Initially began as a map for Community Chest 3, which was originally proposed as a ZDoom-based project, but then it was decided that it would revert to Boom-Compatible, so the map couldn't be included (and, chances are, would never have been finished in time anyway).

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seems pretty nice, has plenty of badass combat moments in many places plus ZDoom features are used rather well. too bad I couldn't kill everything due to some monsters being deaf in teleport closets and/or stuff not working properly. final fight was really annoying too.

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· Edited by Alfonzo


The project for which this level was initially slated, Community Chest 3, was founded in what is now considered to be "The Dark Era" of Doom level design; a period that gave rise to all sorts of tricks and trends in detailing and which was borne largely off the back of hot new editing powers. This is the same period that also considered ZDoom to be a cutting-edge port for map-making before it was a flagship for gameplay mods and other mutations. A very strange time, indeed.


In some ways, the then-celebrated archetype appears more dated today than a lot of the works from the mid-to-late nineties, just as video games sporting early 3D modelling embarrass us with their hard-edged polygons for facial expressions. Yet, if it can fail to do nothing but bring up bad memories and the customary pangs of nostalgia (part of it for forum drama, probably), it's worth remembering that there were a lot of lessons learned from that time and a great many figures who earned their stripes, as well. DooMAD is one such figure, and his Mephitic Purity sports most of the best of what's true of that period of level design, even if the eleven years between drinks might have allowed for a bit of.... correction, in hindsight.


From the very first room it feels like a Simplicity tribute. It's just missing the snarky blurb beneath the title and the washed-out blues to boot (there's lots of brown, though!). After a bumpy and tepid couple of opening rooms you step into a winding aqueduct/tunnel that's braced with cool architecture, and the first segment of what turns out to be a pretty interesting layout. It's attractive in that austere and streamlined sort of way, if a little flat and awkward to fight in; a lot of repeated, chunky details along otherwise straight surfaces; a very minimalist application of textures. This facet only strengthens as the map unravels, hitting its absolute peak around the middle after the player bears witness to some neat scripting and layout transformation effects, and gradually an impression of how well-realized and put-together everything is begins to emerge. Even the mostly decorative monster usage that at first had seemed like it could be the level's undoing appears satisfactorily part of the equation, now. Although, still, it does feel a little systematic...


Purity is a charming caper that captures the better parts of the era that inspired it; or, at least, enough of it to form a picture that can block out the bad reminders in tow. The painstaking work that has obviously gone into its creation is on display in the form of cool-looking details and a coherent vision for overall design. Clean fun. Very brown.


Bullet-points of Interest

  • It's the noughties!
  • Has a very strong identity. Coherent and satisfying.
  • Clean and highly stylized visuals, even if the height variation is lacking.
  • Tasteful use of ZDoom features, slopes in hallways notwithstanding.
  • Combat is a little too simple and dragging, at times.
  • A resourceful agent for the country strikes again!

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I discovered this map randomly, not knowing what to expect... So as author stated, map uses various shades of brown. Details are well made, they don't distract player or block him. Gameplay progression flows well, just only negative thing is running out of ammo in some places. Some scripts made this wad more enjoyable. I recommend to try this map and check for yourself. 

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Fun level with nice detail, clear progression, balanced difficulty and slightly low amount of ammo.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.