Moar brown than Quake with a hint of sewage. Initially began as a map for Community Chest 3, which was originally proposed as a ZDoom-based project, but then it was decided that it would revert to Boom-Compatible, so the map couldn't be included (and, chances are, would never have been finished in time anyway).
Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.
Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad.
So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation.
I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 22.214.171.124., PrBoom 126.96.36.199., GzDoom 2.4.0 & on the latter, only worked once.
I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.
The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies.
Traps are fairly challenging & were the best part of the wad.
But all that wasn't worth it for the last map of the wad to crap on me.
Totally not worth a Cacoward 2011.