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Vanished Colony

   (9 reviews)
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10 level episode for Doom2. First half takes place in a moonbase and second half in hell. Includes original Ultimate Doom music. Music remix wads should work with this episode.


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MuratMikal

  

An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
 

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sandmanbrasil

  
The gameplay of the first levels are very unfair. Trere are gunners in everywere in big rooms. The hell is nice.

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Zalewa

  
MAP01 - MAP06 - 1 star. Attempts at realism are limiting and detrimental to the levels. Architecture is flat and built of copypasted rooms with varied furniture inside. Gameplay is repeated enter room - shoot - walk through corridor - shoot. Hell maps (MAP07 - MAP10) are much better and deserve 2 stars, although they're still very basic and too expansive. Very nice skyboxes contrast with otherwise poor maps.

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  • File Reviews

    • By DoomShark · Posted
      If you usually play at HMP difficulty then this wad isn't for you, You'll find it hard to play, If you do then you'll probably write a bad review..   I would rate this at least 4 stars if it was a complete wad, There are only 17 maps!.    
    • By printz · Posted
      This is a set of three maps by author @Memfis. They're all in Plutonia style and have new music, monsters and items. They're very hard on UV and author didn't bother with skill levels, so the only way to make it easier is ITYTD, which is still quite challenging. All the maps are wonderfully non-linear, and the way traps are set up means that you'll never go into a routine.
    • By printz · Posted
      Pretty good hell level and good flow.
    • By Gato606 · Posted
      Gotta take in count the effort put on doing this Just one big let down... why, why the hell Tails is an enemy?? :-(
    • By Gato606 · Posted
      At some point I thought "is this a jokewad"?  Cause you enter a map and just in front of you you have the exit button, just like that.  Some maps have some decent design, but the choice of monsters might not be the best, and nazis, why the need to put nazis on several maps? Maps with 0 monsters, 0 secrets, just a freely exposed Romero head spawning monsters, a couple of maps are just you at the beggining in front of the Romero head, other maps are like "hey grab whatever weapons and ammo you can before Romero spots you".
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