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Noirlab

   (9 reviews)
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About This File

A small map created using only textures from Noir texture pack. It's quite dark, scary and pretty difficult. It was sort of inspired by Lab X-18 from Stalker and has quite a few design aspects borrowed from it.

Don't forget, you need Noir pack to play it. You can download it from R667: http://realm667.com/index.php/en/component/docman/?task=doc_download&gid=951&Itemid=


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Li'l devil

  

The only map I've ever released on idgames myself (back when I was "ChekaAgent"), out of 6 I ever finished, and unfortunately, probably the weakest one.

It's garbage. Not 1994 tier, but not much better. The idea was good on paper... well, not maybe good, but sorta cool: remake Lab X-18 level from STALKER, BUT using only textures from NOIRPACK. Well, the idea... didn't work out well. It could've been done well by someone who has Torm-level detailing skills, but not by me. The map ended up being a set of bland featureless literally all-grey corridors.

If you want to see a poor attempt at remaking a level from a modern in game in Doom, or a level made in entirely out of Noirpack textures, this is it.

The music is bad as well. I mean, it fits, and is meant to be creepy, but it's also bad, repetitive and boring.

I'm writing this review just because I want to shit on something, and the best place to start is your own work! Still, I'm giving this map 2 stars instead of 1 because I put some effort into it and back then I actually finished and released maps, unlike NOW. -_-

PS: I made a stupid typo in the text file when I submitted this wad, "sacry" instead of "scary". I still remember it after almost 5 years...

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Zalewa

  
A weak map - flat surfaces coupled with strangely steep staircases. Rectangular room design with paper-thin walls. Shooting is mostly straight-forward and difficulty is low. Monochrome colors and really shitty music choice. At least the layout is more or less non-confusing.

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Eye del Cul

  
Maybe it would have been better as a shorter map, because the dark gray textures and monotonous music/noises turn dull after a while. But it's a good map, I liked it. Why the HOM at the end?

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Cacockcansukmycok

  
really niggah? what's in the hell was this?

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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