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Noirlab

   (9 reviews)
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About This File

A small map created using only textures from Noir texture pack. It's quite dark, scary and pretty difficult. It was sort of inspired by Lab X-18 from Stalker and has quite a few design aspects borrowed from it.

Don't forget, you need Noir pack to play it. You can download it from R667: http://realm667.com/index.php/en/component/docman/?task=doc_download&gid=951&Itemid=


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Li'l devil

  

The only map I've ever released on idgames myself (back when I was "ChekaAgent"), out of 6 I ever finished, and unfortunately, probably the weakest one.

It's garbage. Not 1994 tier, but not much better. The idea was good on paper... well, not maybe good, but sorta cool: remake Lab X-18 level from STALKER, BUT using only textures from NOIRPACK. Well, the idea... didn't work out well. It could've been done well by someone who has Torm-level detailing skills, but not by me. The map ended up being a set of bland featureless literally all-grey corridors.

If you want to see a poor attempt at remaking a level from a modern in game in Doom, or a level made in entirely out of Noirpack textures, this is it.

The music is bad as well. I mean, it fits, and is meant to be creepy, but it's also bad, repetitive and boring.

I'm writing this review just because I want to shit on something, and the best place to start is your own work! Still, I'm giving this map 2 stars instead of 1 because I put some effort into it and back then I actually finished and released maps, unlike NOW. -_-

PS: I made a stupid typo in the text file when I submitted this wad, "sacry" instead of "scary". I still remember it after almost 5 years...

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Zalewa

  
A weak map - flat surfaces coupled with strangely steep staircases. Rectangular room design with paper-thin walls. Shooting is mostly straight-forward and difficulty is low. Monochrome colors and really shitty music choice. At least the layout is more or less non-confusing.

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Eye del Cul

  
Maybe it would have been better as a shorter map, because the dark gray textures and monotonous music/noises turn dull after a while. But it's a good map, I liked it. Why the HOM at the end?

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Cacockcansukmycok

  
really niggah? what's in the hell was this?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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