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Noirlab

   (9 reviews)
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About This File

A small map created using only textures from Noir texture pack. It's quite dark, scary and pretty difficult. It was sort of inspired by Lab X-18 from Stalker and has quite a few design aspects borrowed from it.

Don't forget, you need Noir pack to play it. You can download it from R667: http://realm667.com/index.php/en/component/docman/?task=doc_download&gid=951&Itemid=


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Li'l devil

  

The only map I've ever released on idgames myself (back when I was "ChekaAgent"), out of 6 I ever finished, and unfortunately, probably the weakest one.

It's garbage. Not 1994 tier, but not much better. The idea was good on paper... well, not maybe good, but sorta cool: remake Lab X-18 level from STALKER, BUT using only textures from NOIRPACK. Well, the idea... didn't work out well. It could've been done well by someone who has Torm-level detailing skills, but not by me. The map ended up being a set of bland featureless literally all-grey corridors.

If you want to see a poor attempt at remaking a level from a modern in game in Doom, or a level made in entirely out of Noirpack textures, this is it.

The music is bad as well. I mean, it fits, and is meant to be creepy, but it's also bad, repetitive and boring.

I'm writing this review just because I want to shit on something, and the best place to start is your own work! Still, I'm giving this map 2 stars instead of 1 because I put some effort into it and back then I actually finished and released maps, unlike NOW. -_-

PS: I made a stupid typo in the text file when I submitted this wad, "sacry" instead of "scary". I still remember it after almost 5 years...

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Zalewa

  
A weak map - flat surfaces coupled with strangely steep staircases. Rectangular room design with paper-thin walls. Shooting is mostly straight-forward and difficulty is low. Monochrome colors and really shitty music choice. At least the layout is more or less non-confusing.

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Eye del Cul

  
Maybe it would have been better as a shorter map, because the dark gray textures and monotonous music/noises turn dull after a while. But it's a good map, I liked it. Why the HOM at the end?

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Cacockcansukmycok

  
really niggah? what's in the hell was this?

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  • File Reviews

    • By fnord · Posted
      This is less than mediocre to begin with, but then it commits the ultimate in vulgarity - hitting you with pain elementals hidden behind cacos when you only have a single shotgun and pistol. This "trick" was annoying the first time it was pulled. Nowadays it's like fingernails on a blackboard and my only response is to quit game and file the map in the "not worth playing" folder for future reference.
    • By fnord · Posted
      New benchmark for pointless exercises.
    • By Nobody · Posted
      The architecture had a theme and it did well expressing the theme, methinks.  Simple, but effective. The details were small touches, and the ducts of blood were especially clever.   The texturing was similarly suitable.  If it meant a lot of brown and red, hey, that's what Doom supplied.  Also, it was thematically necessary.  Seek out other themes if you want something else.   Because I was looking at the textures, I saw a few places where the textures should've been varied a little so those mis-alignments could be hidden, but it was a first map and not everybody thinks of such things when they begin.   Thematically, It would've been better with different enemies, like hooded and cloaked cultists and mutilated monsters.  E.g perhaps try with pwads which copy enemies from Hexen or the like.   It is more about its theme than stuffing the map with enemies:  as was explained in the Read Me.
    • By VoanHead · Posted
      A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content.   However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore.   Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.
    • By fnord · Posted
      Too many revenants and archviles, not enough weapons or ammo - even on HNTR fun factor reduced to zero. 2 stars for map layout.
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