Testing - Shadowman, Memfis, Guest, kmxexii Music - Paul Corfiatis, Kyle "Skunk" Guthrie, Nmn, Das Boot Tools - CodeImp, Greg Lewis, Csabo, Exl, Entryway, Aap, Zink The Dink DooM - id Software
Archive Maintainer : Please, keep email address in this file
Advanced engine needed : Limit-removing port may be needed
Primary purpose : Single+Coop play
Title : Alpha Accident: Terra Nova
Filename : AA_E1.wad
Release date : 25.08.2016
Author : Wraith777
Email Address : Wraith777@mail.ru
Other Files By Author : Wonderful DooM, Defragmentation Factor
Misc. Author Info : Classic Keeper
Description : I always wanted to make something classic but with
a new content. This wad has not only new maps,
textures and music but also new things.
Also there are new monsters (boss included),
and a new (barely) map hazard - voltage...
Maps in this episode are quite large and more of an
andventure sort than anything else, but there's
enough monsters to shoot at.
I hope this will not end being a cliffhanger, because
there are lot of things saved for later episodes which
I'd like to implement.
Additional Credits to : Testing - Shadowman, Memfis, Guest, kmxexii
Music - Paul Corfiatis, Kyle "Skunk" Guthrie, Nmn,
Tools - CodeImp, Greg Lewis, Csabo, Exl, Entryway,
Aap, Zink The Dink
DooM - id Software
* Story so far *
Set on Mars during horrific events on it's moons another marine is stranded
on old terraformation base, suddenly under attack by unknown force. During his
journey he learns that there's something more serious going on than just UAC's
* Instructions *
Zip archive should have those files:
AA_E1.wad - all maps and resources (sprites, textures, graphics, dehacked)
AA_E1.deh - Dehacked patch with new monsters, objects, texts
AA_E1.exe - DooM+ executable patched with AA_E1.deh
AA_TEXTS.txt - intermission texts, credits
AA_E1.txt - this file
AA.bat - don't touch it
AA_dosbox.bat - Run it to play in dosbox (specify paths to dosbox and doom
Warning!!! This wad Works only with Ultimate DooM!
Jumping, crouching, looking up/down is prohibited.
This wad may be considered quasi-vanilla - it doesn't need a sourceport to
be played because AA_E1.exe is provided (so, only DooM.wad is needed).
AA_E1.exe has increased static limits (because some maps are too large and
can cause visplane or savegame errors), so a limit-removing port should be used.
Most of new objects are interactive.
Voltage sometimes has a little secret about it.
This time a boss fight isn't just your average baron beating.
* What's New *
levels : 9
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other files required : None
* Play Information *
Game : Ultimate DooM
Map # : E1M1-E1M9
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-8 Player : Yes (DM-only weapons and special rooms included)
Other game styles : none
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 3 years (or 1,5 without long pauses)
Editor(s) used : Doom Builder v.1.68, XWE, Whacked2, Dehacked 3.0
Known Bugs : in ZDoom v.2.8.1 and earlier objects appear in front
container sprite after loading a savegame;
otherwise, nothing critical
May Not Run With : Chocholate doom (some maps may cause savegame or
Tested With : Tested in DosBOx with AA_E1.exe,
prboom+ v.220.127.116.11, zdoom v.2.8.1
* Copyright / Permissions *
Permissions have been obtained from original authors for any of their resources
modified or included in this file.
Authors may NOT use these levels as a base for modification or reuse.
You MAY use the resources in your own wads as long as you credit the appropriate
author. Resources made by me: most of the new sprites, some of the new textures
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors