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The Tunnels

   (2 reviews)
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About This File

A small deathmatch map stationed in a long-abandoned maintenance tunnel deep beneath the Phobos Labs. The original purpose of the tunnel was to provide power for various parts of the Phobos Labs. After the first invasion from hell, the maintenance tunnels were shut down, and as direct cause. Have been crumbling away, parts have been flooded with murky water. Bits of floor and wall crumbled away. The tunnel, still littered with the bodies of the dead, now has only one way in and out, a ladder inside one of the many service elevator shafts. Inspired by Doom 64, Doom PS1, and a little bit of Fallout.


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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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