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END POINT

   (17 reviews)
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About This File

If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad


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Spectre01

  

Nice and short classic-style wad. However, as a huge fan of Eternal's other wads, I was not particularly impressed. End Point contains solid map design but lacks the artistic ambition and memorability of the author's previous output. Feels like Epic 2's earlier maps but with more vanilla-style texturing and heavier reliance on ambushing monsters around corners. Still worth playing for pretty much anyone. 3/5

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Killer5

  
Sick wad.

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Zalewa

  
I'm having trouble deciding if this deserves 5* or mere 4*, but I'm gonna go for the more favorable option, even though there are some shortcomings. The events fall into some repetiteveness and traps become predictable - there's monster around every corner, and there's a corner everywhere. Each map has its own theme which is good. The boss fight devolves into circle-strafing. Apart from this, it's a fairly standard but very well made PWAD. Difficulty - moderate.

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NuMetalManiak

· Edited by NuMetalManiak

  

if there's one thing I know about Eternal, it's immaculate monster placement. doesn't matter what wad it is, but this is a mapper who will put monsters in corners you won't expect, even after several replays. for this wad, End Point, there's not much to go around to be honest, there's no immersive theme, just seven levels that take place on Earth pretty much. for that, it's certainly not on par with the greats that Eternal has ever made, but it doesn't mean that the wad itself sucks, as none of Eternal's maps ever reach that point. End Point is just nice, no real theme, no real nonsense, just seven decently made levels and that's that. his usage of secrets will be rough, and the railings particularly on MAP05 may be a bit problematic for rocket users, but it's still a worthwhile little adventure wad of sorts.

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kuchitsu

  
Very stylish texturing and color schemes. While playing this wad you might feel like you're becoming a well optimized machine, sneakily killing monsters hiding behind corners, looking for familiar traits of secret areas, hugging helpless PEs. Kind of an interesting feeling but also a sign that common tropes dominate over imagination in these maps. Map05 was my favorite (be careful with these railings though or you might accidentally kill yourself). Many nostalgic midis are used.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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