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END POINT

   (17 reviews)
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About This File

If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad


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Spectre01

  

Nice and short classic-style wad. However, as a huge fan of Eternal's other wads, I was not particularly impressed. End Point contains solid map design but lacks the artistic ambition and memorability of the author's previous output. Feels like Epic 2's earlier maps but with more vanilla-style texturing and heavier reliance on ambushing monsters around corners. Still worth playing for pretty much anyone. 3/5

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Killer5

  
Sick wad.

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Zalewa

  
I'm having trouble deciding if this deserves 5* or mere 4*, but I'm gonna go for the more favorable option, even though there are some shortcomings. The events fall into some repetiteveness and traps become predictable - there's monster around every corner, and there's a corner everywhere. Each map has its own theme which is good. The boss fight devolves into circle-strafing. Apart from this, it's a fairly standard but very well made PWAD. Difficulty - moderate.

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NuMetalManiak

· Edited by NuMetalManiak

  

if there's one thing I know about Eternal, it's immaculate monster placement. doesn't matter what wad it is, but this is a mapper who will put monsters in corners you won't expect, even after several replays. for this wad, End Point, there's not much to go around to be honest, there's no immersive theme, just seven levels that take place on Earth pretty much. for that, it's certainly not on par with the greats that Eternal has ever made, but it doesn't mean that the wad itself sucks, as none of Eternal's maps ever reach that point. End Point is just nice, no real theme, no real nonsense, just seven decently made levels and that's that. his usage of secrets will be rough, and the railings particularly on MAP05 may be a bit problematic for rocket users, but it's still a worthwhile little adventure wad of sorts.

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kuchitsu

  
Very stylish texturing and color schemes. While playing this wad you might feel like you're becoming a well optimized machine, sneakily killing monsters hiding behind corners, looking for familiar traits of secret areas, hugging helpless PEs. Kind of an interesting feeling but also a sign that common tropes dominate over imagination in these maps. Map05 was my favorite (be careful with these railings though or you might accidentally kill yourself). Many nostalgic midis are used.

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  • File Reviews

    • By Walter confetti · Posted
      A overall pretty good first effort map with some small cool details, new textures, a pretty good theme and room construction, as well for clever secrets and layout design. Pretty cool stuff.
    • By ImproversGaming · Posted
      Oh wow, I really loved this! I appreciated every map and it has been a step up from Fava Beans, my last WAD. I am a largely unskilled and inexperienced doomer so this may have aided my enjoyment. I loved the episode structure: first maps were warm-up through to big maps with larger enemy counts, through to maps with interesting mechanics but low enemy counts. Just had a ball with this. Tough in places but not unreasonable.   Highlights for me were (if I have to limit to two maps per episode): E1M5 - Long level with a cyberdemon in the nukage at the end  E1M6 - Circle straffing a cyberdemon on a stairs E2M3 - Loved the fast tempo of the map E2M4 - Tyson Imp punch level, wow I had to skill up E3M2 - Tough but fun with lots of routing to consider E3M5 - Loved the map but particularly the cyberdemon arena at the end   Sorry, but I also loved the gimmick maps (E1M8, E2M8 and E3M8) - you have to try these - short and really interesting. Also enjoyed the secret maps (E1M9, E2M9 and E3M9), short, punchy and fun!   Basically, loved the mapset and the variation across all of the maps, really fun. If it is useful I have uploaded my playthrough to my YouTube channel: https://www.youtube.com/channel/UCSh0vj-6E2chQqx744Ajl2w
    • By ImproversGaming · Posted
      Really enjoyed this WAD. Simple and straight forward with small maps and low enemy counts, but a great place to start for a new doomer. I had so much fun playing and particularly enjoyed E1M5, E1M6 and E1M7, these were really fun, nice tempo and I continue dropping back to play these again and again. It was really enjoyable to push the pace on these and see how fast I could finish.   Basically, enjoyed the calm encounters and nice simple aesthetics. If it is useful I have uploaded my playthrough to my YouTube channel: https://www.youtube.com/channel/UCSh0vj-6E2chQqx744Ajl2w
    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
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