Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

END POINT

   (17 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Spectre01

  

Nice and short classic-style wad. However, as a huge fan of Eternal's other wads, I was not particularly impressed. End Point contains solid map design but lacks the artistic ambition and memorability of the author's previous output. Feels like Epic 2's earlier maps but with more vanilla-style texturing and heavier reliance on ambushing monsters around corners. Still worth playing for pretty much anyone. 3/5

Share this review


Link to review
Killer5

  
Sick wad.

Share this review


Link to review
Zalewa

  
I'm having trouble deciding if this deserves 5* or mere 4*, but I'm gonna go for the more favorable option, even though there are some shortcomings. The events fall into some repetiteveness and traps become predictable - there's monster around every corner, and there's a corner everywhere. Each map has its own theme which is good. The boss fight devolves into circle-strafing. Apart from this, it's a fairly standard but very well made PWAD. Difficulty - moderate.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

if there's one thing I know about Eternal, it's immaculate monster placement. doesn't matter what wad it is, but this is a mapper who will put monsters in corners you won't expect, even after several replays. for this wad, End Point, there's not much to go around to be honest, there's no immersive theme, just seven levels that take place on Earth pretty much. for that, it's certainly not on par with the greats that Eternal has ever made, but it doesn't mean that the wad itself sucks, as none of Eternal's maps ever reach that point. End Point is just nice, no real theme, no real nonsense, just seven decently made levels and that's that. his usage of secrets will be rough, and the railings particularly on MAP05 may be a bit problematic for rocket users, but it's still a worthwhile little adventure wad of sorts.

Share this review


Link to review
kuchitsu

  
Very stylish texturing and color schemes. While playing this wad you might feel like you're becoming a well optimized machine, sneakily killing monsters hiding behind corners, looking for familiar traits of secret areas, hugging helpless PEs. Kind of an interesting feeling but also a sign that common tropes dominate over imagination in these maps. Map05 was my favorite (be careful with these railings though or you might accidentally kill yourself). Many nostalgic midis are used.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
×