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Glass Rubberband

   (5 reviews)
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Info:

This is my first doom level, so feel free to criticize and trash it constructively. Otherwise I won't learn anything from this.

Additional Info:

Make sure to play this in OpenGL. Otherwise outdoor parts will look very buggy and the frame rate will be much less than desirable.


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Zalewa

  
Simple WAD with some simple ZDoom techniques - something you'd do when learning how to use them. There's a fun room that changes shape as you press switches inside, but it's quite barren and has garish texturing. There are also slope mountains in the distance that look like sandcakes and kill performance. High-health monsters are present without means to quickly dispose of them - you're basically stuck with shotgun and chaingun. Difficulty - easy; time to beat - short.

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Hornbuckle

  
promising start, but falls victim to typical first map stuff: too much or too little health/ammo (in this case, the latter), not much detail, too linear, bad enemy placement, etc., but has some good points, like how the whole level wraps around itself, and a cool looking outdoor segment. Looking forward to more as you get better.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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