The Ascent

   (7 reviews)
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About This File

My best PWAD yet. Textures are matched (mostly) and the bugs are next to minimal.

Credits

: ID, of course. What a game :) :) Also the creators of DEU (love that program), and the maker of BSP :)

Base

New level from scratch

Build Time

Four days. Easter was a bore.

Editors Used

DEU 5.21 for everything but nodes. BSP 1.2 to build nodes.

Bugs

None that >I< could see...




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Summer Deep

  • 4
  

Yes, this is definitely well above average for a mid 90s map. Played on UV, got 100% kills with 83 plasma cells left over at the end, but everything else used up. Making use of infighting (especially where the Cyberdemon is concerned) is essential, and it helps to use the chainsaw a fair bit as well. Thoroughly checking out the opening room before you leave it is strongly recommended, as is keeping an eye open for the plasma gun - it's possible to miss it if in too much of a hurry, and it's very useful in the closing stages of the map.

 

That switch puzzle relating to the red key annoyed me, and it was strange that earlier in the game a door couldn't be opened without it, then later it could.....

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  • 5
  

Very good map! Well design, nice looking. Ammo is very low, but doable. I didn't manage to get 100% kills, becouse I ran out of ammo, but luckly I get to exit in one piece. It's fun even now after 23years! In other hand it's not best wad from 95. 4.5/5*

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Unknown date

  • 5
  
This map is the shiznoz.

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Unknown date

  • 1
  
not enough bullets..Can you play with no cheat?

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Unknown date

  • 5
  
Very nice. Well layed out map. UV is what I had expected. Very nice job.

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Unknown date

  • 4
  
Nice looking map!

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  • File Reviews

    • By TheV1perK1ller · Posted
      Pretty decent WAD by UltimateLorenzo. Overall I really dig the use of custom monsters and the addition of the Plasma Shotgun and Nailgun - they fit in quite nicely.   As for the maps themselves, I love the detailing put in each level. A lot of hard work has been put in to make these levels pop. The first five maps were excellent, the next three were tedious in that you pretty much have to shotgun everything pretty much (if done on Pistol-Start), and the final five was also quiet good, taking on a more 'Quake' style in appearance.   What's the deal with MAP13 though? No weapons to take on 250+ monsters? Obviously not meant to be Pistol Started. Good if this was made into a full-fledged megawad, but this is still certainly worthy of a playthrough.
    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.