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The Ascent

   (7 reviews)
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About This File

My best PWAD yet. Textures are matched (mostly) and the bugs are next to minimal.


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Summer Deep

  

Yes, this is definitely well above average for a mid 90s map. Played on UV, got 100% kills with 83 plasma cells left over at the end, but everything else used up. Making use of infighting (especially where the Cyberdemon is concerned) is essential, and it helps to use the chainsaw a fair bit as well. Thoroughly checking out the opening room before you leave it is strongly recommended, as is keeping an eye open for the plasma gun - it's possible to miss it if in too much of a hurry, and it's very useful in the closing stages of the map.

 

That switch puzzle relating to the red key annoyed me, and it was strange that earlier in the game a door couldn't be opened without it, then later it could.....

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Meril

  

Very good map! Well design, nice looking. Ammo is very low, but doable. I didn't manage to get 100% kills, becouse I ran out of ammo, but luckly I get to exit in one piece. It's fun even now after 23years! In other hand it's not best wad from 95. 4.5/5*

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Unknown date

  
This map is the shiznoz.

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Guest

Unknown date

  
not enough bullets..Can you play with no cheat?

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Guest

Unknown date

  
Very nice. Well layed out map. UV is what I had expected. Very nice job.

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Guest

Unknown date

  
Nice looking map!

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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