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Spidersilk

   (10 reviews)

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3 Screenshots

About This File

A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a mad dash for supplies. Some monster behaviour has been changed!


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Zero Master's Clone

  

it's a good thing that i'm not a little kid anymore because i probably would've actually shit my pants.

to bad 5 stars is the most stars that you can give

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roadworx

·

  

this is weirder than shit and is really hard (or i just really suck) considering the author says they're bad at doom, this map wanted to rip my fuckin tonsils out like godDAMN. still really liked it tho, it's very wacky and is right up my alley.

 

 

 

also, the christmas vines are cool

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Zalewa

  
Altered monsters provide some freshness as you need to change your strategy a bit. The map is good on its own too.

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Albertoni

  
I am extremely confused in a good way after playing this.

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Fonze

  
Nicely done :)

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gaspe

  
5/5 but only for people with good tastes :^)

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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