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End of Eon

   (5 reviews)
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About This File

A map made for the vinesauce 2016 mapping contest. I had just released Tapperoo and was looking forward to a break when doomworld posted about one of my favorite youtubers/streamers hosting a mapping contest. Might as well insert the text screen from Circle of Death. But I buckled down and decided to do this thing. Through a haze of 70- hour long days, foreigner and Kenny Loggins mixtapes , and watching Rick Steve's "Europe", I finished it. I'm pretty proud of it, I just hope people don't put that in quotations on a 0-star review. This readme was written before the stream, so I don't know if it's a winner or not. And here's a short story for the people like me who actually like a story in the readme: You've tracked down your prey. The government hired you to find and destroy a giant collossus that goes by the name of "Eon". You're not sure if he's actually here, but his mark is: a large demonic tablet with his face straight in the ground. You must destroy the areas he's left his power in; a mining site, a chemical plant, and his own temple, in order to get into the database in the center of the hub. Beware, Eon's power comes from his telepathy and magic, punching you with his mind and summoning his worshippers to fight for him. Good Luck. P.S: this was made in a week and a half, so expect problems that naturally arise out of speedmapping (I know over a week's not really speedmapping, but it was for me).


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Jayfeather

  
The amount of unnecessarily dark areas everywhere is very annoying, you mention them in your bug report, but It's a bit silly to expect the player to adjust your map for you when you could do it yourself. All in all, it's an alright map, but it could do with some work. I did like the more open ended central area that you spawn in though, after accounting for the brightness problems.

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Zalewa

  
Primitive architecture in a map that is a conjuction of random ideas. The map is technically broken - some teleporters are W1, and at the end you can jump off a raising floor and get stuck in a tiny area between it and the door - there's no way to reopen the door or lower the lift. Gameplay is sometimes okay and sometimes a chore due to expansive (rectangular) areas.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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