If you open it up in any editor or cheat, there's a lot of weird stuff behind the scenes. Other than that, everything should be fine. If you find any bugs, send them to my email. but send it in english, not an error report or something, because I don't know coding. Remember, if there's homs in the sky, you're using the wrong engine. Also, I accidentaly made some places too dark, so feel free to turn up the brightness.
Advanced engine needed : limit removing and skywall support (gzdoom)
Primary purpose : Single+Coop play
Title : End of Eon
Filename : gzjoel.wad
Release date : 9/9/16
Author : Overstory_Lover_63
Email Address : email@example.com
Other Files By Author : Union Aerospace Computers (newuac.wad)
Misc. Author Info : N/A
Description : A map made for the vinesauce 2016 mapping contest.
I had just released Tapperoo and was looking
forward to a break when doomworld posted about
one of my favorite youtubers/streamers hosting
a mapping contest. Might as well insert the text
screen from Circle of Death. But I buckled down
and decided to do this thing. Through a haze of 70-
hour long days, foreigner and Kenny Loggins mixtapes
, and watching Rick Steve's "Europe", I finished it.
I'm pretty proud of it, I just hope people don't put
that in quotations on a 0-star review. This readme
was written before the stream, so I don't know if
it's a winner or not. And here's a short story for
the people like me who actually like a story in the
readme: You've tracked down your prey. The government
hired you to find and destroy a giant collossus
that goes by the name of "Eon". You're not sure if
he's actually here, but his mark is: a large demonic
tablet with his face straight in the ground. You must
destroy the areas he's left his power in; a mining
site, a chemical plant, and his own temple, in order
to get into the database in the center of the hub.
Beware, Eon's power comes from his telepathy and
magic, punching you with his mind and summoning his
worshippers to fight for him. Good Luck.
P.S: this was made in a week and a half,
so expect problems that naturally arise out of
speedmapping (I know over a week's not really
speedmapping, but it was for me).
Additional Credits to : Id, as always. Pandora and all the bands I listened
to for getting me through it. Rick steve's "Europe"
and Painkiller for inspiring the architecture and
gameplay in Eon's Temple and the Finale. My friend
David for letting me borrow his mouse when mine
broke. Of course, Joel of Vinesauce for supplying
your viewers with great games and hilarity. You
have changed lives, whether you should've or
shouldn't have with just a funny game show.
Hope you had fun with the map!!
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A week and a half
Editor(s) used : Doombuilder 2
Known Bugs : If you open it up in any editor or cheat,
there's a lot of weird stuff behind the scenes.
Other than that, everything should be fine. If you
find any bugs, send them to my email. but send it in
english, not an error report or something, because
I don't know coding. Remember, if there's homs in the
sky, you're using the wrong engine. Also, I
accidentaly made some places too dark, so feel free
to turn up the brightness.
May Not Run With : Zdoom 2.9
Tested With : GZdoom 2.1.1 (stable), zandronum 3.0
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse, as long as this author is mentioned and credited.
Permissions have been obtained from original authors for any of their resources modified or included in this file.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors