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End of Eon

   (5 reviews)
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About This File

A map made for the vinesauce 2016 mapping contest. I had just released Tapperoo and was looking forward to a break when doomworld posted about one of my favorite youtubers/streamers hosting a mapping contest. Might as well insert the text screen from Circle of Death. But I buckled down and decided to do this thing. Through a haze of 70- hour long days, foreigner and Kenny Loggins mixtapes , and watching Rick Steve's "Europe", I finished it. I'm pretty proud of it, I just hope people don't put that in quotations on a 0-star review. This readme was written before the stream, so I don't know if it's a winner or not. And here's a short story for the people like me who actually like a story in the readme: You've tracked down your prey. The government hired you to find and destroy a giant collossus that goes by the name of "Eon". You're not sure if he's actually here, but his mark is: a large demonic tablet with his face straight in the ground. You must destroy the areas he's left his power in; a mining site, a chemical plant, and his own temple, in order to get into the database in the center of the hub. Beware, Eon's power comes from his telepathy and magic, punching you with his mind and summoning his worshippers to fight for him. Good Luck. P.S: this was made in a week and a half, so expect problems that naturally arise out of speedmapping (I know over a week's not really speedmapping, but it was for me).


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Jayfeather

  
The amount of unnecessarily dark areas everywhere is very annoying, you mention them in your bug report, but It's a bit silly to expect the player to adjust your map for you when you could do it yourself. All in all, it's an alright map, but it could do with some work. I did like the more open ended central area that you spawn in though, after accounting for the brightness problems.

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Zalewa

  
Primitive architecture in a map that is a conjuction of random ideas. The map is technically broken - some teleporters are W1, and at the end you can jump off a raising floor and get stuck in a tiny area between it and the door - there's no way to reopen the door or lower the lift. Gameplay is sometimes okay and sometimes a chore due to expansive (rectangular) areas.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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