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Mutiny (A Doomworld Community Project)

   (36 reviews)

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16 Screenshots

About This File

Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as STRAIN, Hacx, Nimrod, Dystopia 3, and Perdition's Gate. It features new colorful, high contrast, (intentionally retro) textures inspired by the works of Iika Keranen and Anthony Czerwonka, complete with plenty radioactive signs, warning stripes, computers, slime, and rust.


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Sasha

  

I enjoy and have no problems to play these high-quality maps on UV+fast.

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Demtor

  

The maps I didn't enjoy were only because of personal taste. This really is a quality set of 16 maps that any self respecting Doom player should consider buckling down and handling the higher difficulty curve. Excellence demands proper respect.

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Sky

  
High quality mapset. Well deserved.

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Nazgul9

  
Beautifully crafted mapset for the most part, but the combat never quite warms up (until the last map, that is. Wish they had thrown in a few more like that). Difficulty comes mostly from scarcity of resources rather than the intensity of fights, and map layout can be sometimes confusing, which can make the game stall at times

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Killer5

  
Superb mapset by a lot of great mappers. Highly recommended.

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Spectre01

  
Pretty good tbh. Cool custom assets and some interesting maps. Difficulty kind of jumps around but that's frequently the case with community projects. 3/5

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Katamori

  
The resource set itself cries for a 5* rating, but the maps are not disappointing either. Absolute masterpiece.

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NuMetalManiak

  
well-made, pretty hard maps overall. glad to have seen this all the way through now.

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Zalewa

  
Excellent community project with high quality maps and strong theme cohesion. It has a rusty look and lots of darkness and follows a semi-realistic approach. Maps are well detailed and layouts are logical. Difficulty is high but usually fair - it's good for survival coop. Another great WAD this year.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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