Advanced engine needed : Limit Removing (Vanilla except with VPOs)
Primary purpose : Single play
Title : Mutiny (A Doomworld Community Project)
Filename : MUTINY.wad
Release date : September 13 2016
Author : Various (maplist below)
Email Address : [redacted]
Description : Mutiny is a 16-level, Limit Removing Community
Project Episode for Doom 2 intended to be the
spiritual successor of late 90's cyberpunk themed
wads such as STRAIN, Hacx, Nimrod, Dystopia 3,
and Perdition's Gate. It features new colorful,
high contrast, (intentionally retro) textures
inspired by the works of Iika Keranen and
Anthony Czerwonka, complete with plenty
radioactive signs, warning stripes, computers,
slime, and rust.
Story : It's 2028 AD. You're an elite cyborg marine. The
UAC has risen as the most powerful
megacorporation in the galaxy, and has
commissioned you along with its squad of crooked
super soldiers to maintain order on Earth. You
were sent on a mission to New Orleans to defend
the city from the recurring invasion of the
cybernetic mutants. When your helicopter is shot
down over the bay by friendly fire from renegade
UAC marines, you and your squad mates crash land
in the harbor and are presumably dead. At least
until the shockwave from a nearby EMP missile
explosion shocks you back to life. You swim to a
nearby submarine deployment station and begin
your rogue mission to crush the UAC, destroying
anything and anyone that crosses your path.
Additional Credits to : See Below
* What is included *
New levels : 16 (MAP01-MAP15, and MAP31)
Sounds : No
Music : Yes
Graphics : Textures, Status bar, misc sprites
Dehacked/BEX Patch : Automap mapnames and Story Interlude text only
Demos : No
* Play Information *
Game : Doom 2: Hell on Earth
Map # : MAP01-MAP15, and MAP31
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : Survival Cooperative
Difficulty Settings : Yes, and tested
* Construction *
Base : New from scratch
Tested With : prboom-plus (cl2) and other limit
removing source ports
Mutiny is a Doomworld Community Project lead by Jon "40oz" Vail.
Below is a list of all the community members that contributed to
Mutiny's success. Without their help and invaluable input this
project would not have been completed.
Special Thanks to id software, John Romero for releasing unused
Doom 2 resources in December of 2015, The Alpha Dog Alliance,
for STRAIN, Iika Keranen and Anthony Czerwonka for Dystopia 3,
The Nimrod Team for Nimrod, Wraith Corporation for Perdition's
Gate, Banjo Software for Hacx, and the many Doom marines whose
continued interest in Mutiny helped push it to completion.
Additional Special thanks goes to dt_, AD_79, MrGlide, and
traversd, for investing so much time and dedication into the
project and who were particularly helpful in contributing to
the projects success. Congratulations on your newborn son,
MrGlide! I hope your son Nicholas gets better, traversd!
MAP01: Surface..................Fonze, Jimmy, and 40oz
MAP02: Shipyard.................Pinchy and Tarnsman
MAP03: Crossbug.................MrGlide and Ribbiks
MAP04: Warzone..................joe-ilya, AD_79, and 40oz
MAP06: Faceless Corporation.....Angry Saint, Corsair, and dt_
MAP07: Bunker Base..............40oz
MAP08: Compactor................Pavera and jmickle66666666
MAP09: Construction Site........Impboy4, Doomkid, and dt_
MAP10: Generator................scifista42, NoneeLlama, and dt_
MAP11: The Furnaces.............AD_79 and 40oz
MAP12: Wildcard.................purist and traversd
MAP13: Laboratory...............Egregor and 40oz
MAP14: The Firewall.............AD_79 and Breezeep
MAP15: Breaching The Unknown....KevinHEZ and dt_
MAP31: The Brain................40oz
Special Thanks to:
Archi, an_mutt, Phml, Demonologist, Mithran Denizen, Springy,
nxGangrel, SuperCupcakeTactics, Xaser, Obsidian, JCD,
FranckFrag, TraceofSpades, Marcaek, Lycaon, MD922, obake,
chaingunnerx, and Vorpal for investing considerable time
in working on the project, and/or expressed interest in
contributing to the level building process even though their
maps did not make the final cut. Your time and interest is
TeamTNS and various members of the ZDaemon community
Title Picture: MrGlide, 40oz
Textures: id software, 40oz, Gothic, Jmickle666666666, and nxGangrel
Other Graphics: id software, Jmickle666666666, 40oz, and Doomkid
Musical Director: Alfonzo
"Mutiny definitely comes across as a call-back to the vibrant,
colour-rich mapsets of the late '90s like STRAIN, and so within
the limits of 30in30 I tried to pick out tracks that would pair
with this imagining. Jimmy's speedier compos tend toward strong
refrains and structures - sometimes cheesy, sometimes ill-suited
for Doom - so there was plenty of opportunity to fashion something
unique using angry, guitar-driven tracks and some pop-like elements,
without going overboard. I think it worked out okay!"
title - Conker_64 "Contra 3: Alien Wars Intro Music"
map01 - jdagenet
map02 - Jimmy "Drop The Wombat"
map03 - Jimmy "Torsal Torsion"
map04 - Jimmy "Tar"
map05 - Jimmy "Cyanide Downpour"
map06 - Jimmy "CHaRybdIS"
map07 - Jimmy "Destruct"
map08 - jmickle66666666 "Take these pills and be who you are"
map09 - Doomkid
map10 - Jimmy "Stairway Fairway"
map11 - Jimmy "Potioneer"
map12 - Jimmy "Gatorade Nightmare"
map13 - Jimmy "Delay(0); Restart;"
map14 - Jimmy "Iodine"
map15 - KevinHEZ
map31 - Viscra Maelstrom "Welcome to the New World
inter - Leo Sieben "Sadistic"
mread - Tom Mustaine "Horizon"
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
All graphics and textures used in Mutiny are made from scratch or use
Doom or Doom 2 assets as a base. The green crosses on the health items
are compliant with the Geneva Convention's request to developers to
not misuse the protected red cross symbol. And it looks cool.