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Black: The Return of The Masters

   (8 reviews)
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It was around 2054 when everything ended. And considering how far we had gotten, the fall was especially hard. Rapid advances in nuclear fusion technology allowed even the most backwater area of the Amazons to recieve massive amounts of clear, renewable energy. Genetic modification allowed humankind to reach for and hold every area of the Earth, no longer bound by biology to a few small chunks of comfortably livable land. Astrophysics and aerospace engineering became the new superscience, and allowed us to reach for the stars and beyond. And with the new advent of general-purpose quantum computers, once nothing more than fiction or at best highly speculative, a new age, it finally seemed, had dawned on us. Even the USSR, after having for so long threatened to leave the Earth, had finally been talked down. A few short years after, an agreement to cease hostilities had finally been reached. For a brief time, humanity seemed to be getting on the right track. We had reached as far as Pluto and Charon. Then, in early December, came the Great Disappointment.

They found It under Pluto. Excavation of the miniscule dwarf planet had been ongoing for at least three years, producing little more than trash or anomolies of scientific curiosity. Then, they unearthed It. They had no idea what It was, and they still don't know what It is. Soon after, It began to change them. Not all of them changed, but most did. The change was not visible, for it was an affliction of the mind. It drove them to perform unspeakable rituals upon those of them who had not changed. Throats were slit and blood was spilt. Skin was peeled from screaming bodies and the flesh of those who survived was roasted. The massacre eventually columinated in a ghastly ceremony, where at its peak, all involved, changed or not, lay dead. Even before all of them had killed themselves to empower It, a beam of black energy emmanated from Pluto to Charon.

The US and USSR at first tried to cover it up, claiming it to be nothing more than a terrible accident. Both sent a joint response team to Pluto to clean up the mess. When the landed, they found nothing more than It and the scene of a grisly undertaking. After further study, the scientists believed that It had gone dormant, and saw nothing to be afraid of. Eventually, It changed some of them. They snuck out of their quarters and began a terrible ritual before It. Soon after, It emitted a wave which ensnared all in the excavation site under Its grip. They all gathered around It and ended their lifes in honour of It. With each pint of blood splashed over Its stony surface, Its power grew greater. Just before the final slit her throat, It released its control over her, having regained its power to the fullest extent. It then went dormant.

She escaped and fled to Mars and was taken by a research team there. They found her bruised and bloody, but stil coherent. "Its power has reached its zenith," she said, eagerly wetting her parched throat with a swig from a canteen. "It reaches for its masters, from beyond Charon. They await. Soon." She then suddenly expired, as if something pressed a switch and turned her off. A few days after, a mining team fleeing from Neptune reported that something coming from Pluto began to attack them. A small team was sent to see what had happened. What they saw was horrible: Charon was gone! In its place as a swirling vortex, from which came horrible abominations and sickening beasts. When the team returned, they became ill and swiftly their bodies began to reshape into horrible forms. They slaughtered nearly the entire station, and then retreated towards Pluto, now a festering hellhole.

Then, the horror reached Earth. It started when Mars-to-Earth communications went down, and by that point panic already began to spread. A bright light began to emmanate from Mars, which soon over took the sky. When it cleared, they arrived. We call them The Masters, and their arrival ended our so-called "golden age". Their corruptive powers swept over the planet and possessed most of the world's militaries. Those who were spared such a fate soon found themselves sacrificed to fuel The Masters' power. Within hours, almost every world government collapsed, leading to a short-lived anarchy before The Masters imposed their twisted form of "order".

Your name is Sgt. Steven Gabriel. You were leader of a team ordered to help evacuate the civilians of New Madrid. After The Masters' foul powers swept over the country, your team found that they could not contain the enthralled masses. You were forced to allow them to butcher the remaining uncorrupted civilians to save your teammates' lives. Forced to escape the city, you and your team attempted to fly to Rota and hopefully hookup with any remaining soldiers. You were just outside of Seville when something came from the sky and struck your helicopter. When you came to, your team was dead and most of your weapons were smashed. You climbed out of the wreck and made your way southwest. Eventually, you come to an old rundown slum area, with clear signs of inhabitants. Massive fleshy tendrils sprout from the ground and reach for the sky around you. Gooey flaps of skin hang loosely from the undersides of buildings. Surrounded by unearthly howls and inhuman groans, it's clear that this had become a fight for your life.


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sandmanbrasil

  
Piece of shit

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Zalewa

  
If only as much effort were put into the maps as it was put into the story. Were you trying to create a WAD or a fanfic? It's one of those "look, I maed my frist map!!1" WADs.

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Nems

  
Sweet Jesus please don't download this. I'll sum up the wad for you: babby's first mapset that has the game play of Angst: Rhaz's Revenge. Hell, this wad has assets from that game. Save your time and bandwidth for something more worthwhile like Absolute Dishonor or Mutiny (the level set and/or the gameplay modification).

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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