Advanced engine needed : ZDoom, GZDoom recommended
Primary purpose : Single play
Title : Shrooms
Filename : shrooms.wad
Release date : 22/12/2015
Author : Albertoni
Email Address : [redacted]
Description : Doomguy takes some magic mushrooms to relax. Demons
invade. Doomguy finds new, altered forms of hell
filled with demons. In short, a little experimental
Additional Credits to : Negrostrike for graphics, music help, etc.
All my betatesters, and sorry for annoying you so
* What is included *
New levels : 4 playable maps (MAP01-04), 2 transition maps
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP06
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Pistol starts are possible.
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A month of work distributed over 5 months.
Editor(s) used : GZDoom Builder, Slade 3, Paint Shop Pro 7
Known Bugs : None, I hope
May Not Run With : Zandronum and other ports of ZDoom
Tested With : GZDoom 1.8.4, ZDoom 2.7.1
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
* Extra info *
id Games for some recolored textures
Monolith for some Shogo textures
Ritual Entertainment for some SiN textures
Hugh Ferriss and H.P. Lovecraft for inspiration
TITLE - Alan Hankshaw - Farewell My Lovely
MAP01 - Afterburner II - Red Out
MAP02 - Emerson, Lake & Palmer - Tarkus
MAP03 - Thexder 95 OST - Episode 4
MAP04 - Xasthur - Blood from the Roots of the Forest part 2
Nightmare ending - Yankee Doodle
----- MAP 1 -----
1- Blow up the barrels near the start.
2- In the first room with crate floor, look for the different wall.
----- MAP 2 -----
1 and 2 - Explore the outside area just after you enter the map.
3 - Inside the first trap, shoot the button. It opens a wall inside the claustrophobic maze.
4 - In the second outside area, the one with the swirling sky, look carefully for the different wall.
5 - Just after 3, take the left door. Go through the green temple area to the end. After exiting the teleporter, the secret is right behind you.
6 - Just before the end of the green area, there's a part where you can fall down. You need to fall down.
----- MAP 3 -----
1 - Inside one of the bases, there's a room with a weird pillar. Explore that room carefully.
2 - Just after secret 1, you fall down into a slime pit. Look carefully inside the pit.
3 - In the ground floor of the factory, there's a switch. It lowers an elevator. The elevator leads to another switch. The second switch opens the door you can't open on the second floor. Be quick, the timing is strict.
4 - On the yellow room key, climb the elevator to the ledge with two switches. Look for the different wall.
Unmarked - You can get the treasure on top of the ledge in the yellow key room by straferunning. The floor texture is aligned to mark where you need to run.
Unmarked - You can go around one of the two stone towers before the bridge in the finale.
Unmarked - There's a small chance a BFG will spawn early in this level. It's announced by a message and highly visible. Good luck reaching it.
----- MAP 4 -----
1 - Same place as secret 2 in the first level.
Unmarked - Finish the level on Nightmare.