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Morgenstern

   (21 reviews)
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About This File

This project contains eleven deathmatch maps based on the New School genre that are inspired by Quake 3. The maps presented in this project does require GZDoom's OpenGL renderer, as the software renderer does not yet have the capabilities to render slopped 3D floors, as well as some visual discrepancies. In addition, I have also included three legacy maps that used to be the main stock of the TGRDM3 project. As the development of this project originally started back in the year 2007, there has been a lot of hit and misses, and these maps outline why and what I have personally struggled on for many years. Furthermore, I have included four maps from my previous project, TGRDM2. The ancient maps from that project have been slightly modified to work with this project, along with its features.


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Albertoni

  
I've seen much better. But I've seen much worse. Four stars for the effort, yet if this didn't have that much time put into it...

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Decay

  
A great example of how to do everything wrong in a PVP wad.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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