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Morgenstern

   (21 reviews)
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About This File

This project contains eleven deathmatch maps based on the New School genre that are inspired by Quake 3. The maps presented in this project does require GZDoom's OpenGL renderer, as the software renderer does not yet have the capabilities to render slopped 3D floors, as well as some visual discrepancies. In addition, I have also included three legacy maps that used to be the main stock of the TGRDM3 project. As the development of this project originally started back in the year 2007, there has been a lot of hit and misses, and these maps outline why and what I have personally struggled on for many years. Furthermore, I have included four maps from my previous project, TGRDM2. The ancient maps from that project have been slightly modified to work with this project, along with its features.


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Albertoni

  
I've seen much better. But I've seen much worse. Four stars for the effort, yet if this didn't have that much time put into it...

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Decay

  
A great example of how to do everything wrong in a PVP wad.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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