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Tritium Refinery

   (3 reviews)
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Two Vanilla-compatible techbase levels for Doom 2. Two new midis by me are included.


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Zalewa

  
This is a Doom 2 WAD with brick textures theme and lots of detail, but the architecture is very blocky and it feels more like Wolfenstein. The action is near constant, but the monster placement feels random at times. It's pretty much okay, but nothing more. The music is silly. MAP02 tune sounds like X-Files theme on shrooms. MAP01 like something from Transport Tycoon.

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Memfis

  
Texturing is careful but sterile and monotonous, just like the music. The fights are generally pretty much one-dimensional and often you don't even have to try to provoke infightings: they will happen anyway. Probably would have been considered nice 10 years ago, during the Simplicity craze.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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