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WOOO 3: Too Good For the Mappers Who Made It

   (25 reviews)
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"Here it FINALLY is! The EXCITING (citation needed) CONCLUSION (please god) to the CRITICALLY PANNED WOOO series!

In this EXCITING (citation needed) installment you will be forced into MULTIPLE MAPS on a quest to AVENGE A CLAYMATION demon guy (or some shit) with FULLY VOICED FMV CUTSCENES and STUNNING VISUALS that PUSH THE ENGINE TO ITS LIMIT (and you) as the GRIPPING STORY continues.

Only YOU can save SOMEBODY by doing SOMETHING, I'm sure of it!"

WOOO 3 is... Well, tries to be, a jokewad made by many people simply for the sake of making things awful. Now this wasn't my original intention, but fuck my boring rules, who needs em?

Anyway, this is for Doom 2 and the latest version of GZDoom (possibly Zandronum compatible as well?) and makes heavy use of GZDoom features so prepare your old hardware for a viking funeral.


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Denzel20

·

  

big tits

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snapshot

  

It's shit, good shit.

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Cacockcansukmycok

  
everything sucks ARSE! lel 0/-5

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Gothic

· Edited by Gothic

  

I rather eat pineapple pizza than playing this shit again 0/5

 

Binny is Bad at Bideogames

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NuMetalManiak

  
why the fuck did I play this

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Doomkid

  
Sucks hard

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joe-ilya

  
Kind of boring at times, some maps definetly overstay their welcome. 3/5

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PhillHS

  
Humm seems to crash after about 20 seconds of play, goes **VERY** slow and have to end-task gzdoom.exe to get out. Using GZDoom 2.2.0, Win7-64, 970GTX. Also is the status bar meant to be those weird colours it looks corrupt.

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Walter confetti

  
Too awesome for the mappers that made and voting it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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