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ECHELON

   (54 reviews)
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A megawad full of small & fast levels. A reimagining of the Doom II storyline.


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Philnemba

  

Single handily created from the mind of legendary 90s mapper Cranium, Echelon is a megawad that is essentially a retelling of Doom 2 from small tech base/moon maps to small/medium size city maps to neat medium size hellish landscapes. While there are a few dull maps early in the megawad along with a disappointing map 30, I would honestly say most of these maps are fun & worth playing through...especially map 29 which is my favorite :)

 

-Philnemba 4/5  

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trrobin

  

A bit of a mixed bag initially however the second half is definitely more engaging with more action, especially the last 10 or so levels. Even so it is still fairly sparse action-wise.

Design and atmosphere are above average especially towards the end but nothing that special.

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Demtor

  

Creative stuff with lots of missed opportunities unfortunately. The maps will go by so quickly though it's worth checking out for the crazy music and the fun new enemies and textures.

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JudgeDeadd

  
Kind of overrated. While some maps are pretty memorable, fun and adequately challenging, such as "Inner Palace", a lot of them feel like dull filler.

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Spectre01

  
Neat visuals and music here and there but the maps fly by quickly and gameplay leaves much to be desired. Alright for a quick playthrough but without the charm of something like Scythe. 2/5

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Katamori

  
A flawless example of how to convey a message through level design, while still keeping original ideas. Perfectly mixes deeper meaning and fitting aesthetics with simplicity, flow and unique architecture. I would make it mandatory for everyone who'd ever try making maps for Doom. Absolutely doubtless 5*, legendary in every aspect.

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Xaser

  
Wonderfully original. 'Nuff said.

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NightFright

  
Most of these maps can be completed in 3-10 minutes, but it doesn't mean this is not worth your time. I found the fast progress refreshing actually. It's something different and you need to be willing to play past the first ten maps which may be finished much faster than you would expect. Stick to it and be rewarded with a continuous storyline that smoothly blends in with the standard Doom II cluster texts. Kudos to Cranium for creating this little gem!

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Voros

  
Amazing. The maps are small. There is a lot of immersion with the story (but not too much). Detailing was good. Must try if you feel like going for something small and yet big.

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mouldy

  
Really nice megawad this. The maps are short and sweet, not too difficult and with a degree of continuity that keeps you hooked. Really like the new textures and monsters too. Perfect for a few hours of casual dooming.

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AnonimVio

  
Ugly, boring, repetitive.

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Fonze

  
Very well done, minimally designed levels with the perfect emphasis on color that as a whole produce a great, story-driven experience.

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kmxexii

  
Sverre makes a megaWAD of mostly small levels, in stark contrast to his Eternal Doom / Plasmaplant stuff. It'll go even faster with carryovers. It's a retelling of Doom II with some liberties taken. His city theme, the more intimate areas having a sort of space-age modularity about them, are my favorite. The balance of some of the later levels - namely MAP24-26 - is pretty tight on UV. Plus, you get to save a dog from a burning building! I dig the Ribbiks / Jimmy soundtrack.

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NuMetalManiak

  
this is crazy. the first few maps show that there might not be a whole lot of good in it. in fact, quite a few of the maps are definitely horrible, the mash of colors and odd thing placement add to that. the last few levels may actually be worth playing though.

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Zalewa

  
A crystal meth crack hallucinogenic mushrooms spawn of 30 mind exploding maps that simply do not compute. I feel mentally ill after noclipping through all of them. Playability - zero. Architecture - what the fuck. Music - I'd rather listen to a person with diarrhea relieving themselves. This WAD deserves no points and may the gods have mercy on its soul.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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