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ECHELON

   (54 reviews)
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A megawad full of small & fast levels. A reimagining of the Doom II storyline.


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Philnemba

  

Single handily created from the mind of legendary 90s mapper Cranium, Echelon is a megawad that is essentially a retelling of Doom 2 from small tech base/moon maps to small/medium size city maps to neat medium size hellish landscapes. While there are a few dull maps early in the megawad along with a disappointing map 30, I would honestly say most of these maps are fun & worth playing through...especially map 29 which is my favorite :)

 

-Philnemba 4/5  

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trrobin

  

A bit of a mixed bag initially however the second half is definitely more engaging with more action, especially the last 10 or so levels. Even so it is still fairly sparse action-wise.

Design and atmosphere are above average especially towards the end but nothing that special.

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Demtor

  

Creative stuff with lots of missed opportunities unfortunately. The maps will go by so quickly though it's worth checking out for the crazy music and the fun new enemies and textures.

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JudgeDeadd

  
Kind of overrated. While some maps are pretty memorable, fun and adequately challenging, such as "Inner Palace", a lot of them feel like dull filler.

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Spectre01

  
Neat visuals and music here and there but the maps fly by quickly and gameplay leaves much to be desired. Alright for a quick playthrough but without the charm of something like Scythe. 2/5

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Katamori

  
A flawless example of how to convey a message through level design, while still keeping original ideas. Perfectly mixes deeper meaning and fitting aesthetics with simplicity, flow and unique architecture. I would make it mandatory for everyone who'd ever try making maps for Doom. Absolutely doubtless 5*, legendary in every aspect.

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Xaser

  
Wonderfully original. 'Nuff said.

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NightFright

  
Most of these maps can be completed in 3-10 minutes, but it doesn't mean this is not worth your time. I found the fast progress refreshing actually. It's something different and you need to be willing to play past the first ten maps which may be finished much faster than you would expect. Stick to it and be rewarded with a continuous storyline that smoothly blends in with the standard Doom II cluster texts. Kudos to Cranium for creating this little gem!

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Voros

  
Amazing. The maps are small. There is a lot of immersion with the story (but not too much). Detailing was good. Must try if you feel like going for something small and yet big.

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mouldy

  
Really nice megawad this. The maps are short and sweet, not too difficult and with a degree of continuity that keeps you hooked. Really like the new textures and monsters too. Perfect for a few hours of casual dooming.

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AnonimVio

  
Ugly, boring, repetitive.

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Fonze

  
Very well done, minimally designed levels with the perfect emphasis on color that as a whole produce a great, story-driven experience.

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kmxexii

  
Sverre makes a megaWAD of mostly small levels, in stark contrast to his Eternal Doom / Plasmaplant stuff. It'll go even faster with carryovers. It's a retelling of Doom II with some liberties taken. His city theme, the more intimate areas having a sort of space-age modularity about them, are my favorite. The balance of some of the later levels - namely MAP24-26 - is pretty tight on UV. Plus, you get to save a dog from a burning building! I dig the Ribbiks / Jimmy soundtrack.

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NuMetalManiak

  
this is crazy. the first few maps show that there might not be a whole lot of good in it. in fact, quite a few of the maps are definitely horrible, the mash of colors and odd thing placement add to that. the last few levels may actually be worth playing though.

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Zalewa

  
A crystal meth crack hallucinogenic mushrooms spawn of 30 mind exploding maps that simply do not compute. I feel mentally ill after noclipping through all of them. Playability - zero. Architecture - what the fuck. Music - I'd rather listen to a person with diarrhea relieving themselves. This WAD deserves no points and may the gods have mercy on its soul.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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