Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Innocence X2

   (19 reviews)

Guest

5 Screenshots

About This File

A 10 level mapset for DooM II. It is the sequel to Innocence X, This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.

Best Played through GZDoom.

If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad

Special Thanks to Aubrey Hodges for allowing to use the PSX Doom Soundtrack for this mod.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

these Innocence series are quite interesting, they all showcase the wonderful aesthetics and gameplay shown in the Playstation and Doom 64 games, but every level layout is smartly done, nothing too big and nothing too small. none of the levels are really that exciting, although you will want to watch out for some Doom 64-like ambushes, along with a few clever traps and puzzles. nothing that really detracts from a standard experience overall. note there are three secret levels (including a Wolf3d one), and the Unmaker also makes an appearance. a nice and simple set.

Share this review


Link to review
BoboRobo32

  

It was PERFECT!

I haven't seen a Mod/WAD like this in a like month! When you first start it you know is good when you see the starting menu! And these sound effects are the best all weapons and other sounds have been remastered I didn't even know that I was using the shotgun first time! I recommend this Mod/WAD and you can play it on any Source Ports like GZDoom, QZDoom, ZDoom. I recommend playing with GZDoom because in ZDoom you will experience some visual issues like Green Dots, Walls, Grounds and it's just dark but this is not a problem that ZDoom has if you want to you can change your brightness but it might change your gaming experience as well. And there is not just the regular old Demons and Monsters they have added a more hardly visible Demons/Monsters and it made it more buffed! I don't recommend for casual players to play too much higher difficulty even me died a bunch of times! So yeah I definitely recommend this Mod/Wad and I give it a rate of 5 Stars.         

Share this review


Link to review
leodoom85

  

Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see.

Of course, I absolutely love the PSX version of Doom and this one is no exception.

Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.

 

Great recommendation, give it a try and you'll have a fun time.

Share this review


Link to review
Niya

  

Very enjoyable. Fun to play. Beautiful to look at. Definitely in the top 10 of every WAD I've ever played. My only regret, there weren't more levels. If there were a 100 levels, I'd play them all and never get bored.

Share this review


Link to review
rodster

  
Very very nice wad, it's as good as Innocence X1 maybe even better. Good job Jazzmaster9, I love the Innocence X series!

Share this review


Link to review
Nems

  
Good shit right here man. Hope to see more from Jazzmaster.

Share this review


Link to review
Cacockcansukmycok

  
for sure i'm Supporting this Masterpiece!

Share this review


Link to review
  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
×