Innocence X2

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5 Screenshots

Author

Donnel "Jazzmaster9" Enriquez

About This File

A 10 level mapset for DooM II. It is the sequel to Innocence X, This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.

Best Played through GZDoom.

If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad

Special Thanks to Aubrey Hodges for allowing to use the PSX Doom Soundtrack for this mod.

Credits

Enjay, Scuba Steve, Kaal979, Midway, Scalliano, Eriance, osjclatchford, PRIMEVAL, wildweasel Kaiser, Agent Spork, Aubrey Hodges, Technoman, mental, Tormentor667, Vader, Monolith, Lobotomy Software, Apogee, WSJ

Base

New from scratch

Editors Used

Doom Builder, XWE, SLADE




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Nems

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Good shit right here man. Hope to see more from Jazzmaster.

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Cacockcansukmycok

  • 5
   0 of 1 member found this review helpful 0 / 1 member
for sure i'm Supporting this Masterpiece!

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Niya

  • 5
  

Very enjoyable. Fun to play. Beautiful to look at. Definitely in the top 10 of every WAD I've ever played. My only regret, there weren't more levels. If there were a 100 levels, I'd play them all and never get bored.

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rodster

  • 5
  
Very very nice wad, it's as good as Innocence X1 maybe even better. Good job Jazzmaster9, I love the Innocence X series!

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  • File Reviews

    • By SegaDoomer1223 · Posted
      It doesn't work I tried many times.....
    • By NuMetalManiak · Posted
      invulnerabilities are great to have in a slaughtermap. there were a few troll moments but otherwise it's fine.
    • By Jonathan · Posted
      The Sky May Be gets called the worst WAD ever, while this is feted with awards... What the hell's wrong with this community!?   Kidding.   After so many years of refinement and improvement in editors' skills, a lot of Doom maps are so exquisitely crafted that it's almost too much. Like admiring some ornate Gothic church, there's a part of your brain that rebels against the perfection on display, and wants something messier and uglier. Lilith.pk3 is, in its own way, just as intricately made as those other maps, except the craft is directed towards making something more experimental, corrupted and obtuse. Sprites, textures, music and sounds are all heavily modified, and engine bugs leveraged, to create the impression of a game world that is twisted and wrecked beyond repair. That player must navigate through a colourfully discordant environment that both does and does not conform to their expectations of a typical Doom game.   The mod's aesthetic is not totally unprecedented, either in Doom modding, wider gaming, or art in general. Glitch art, as the style is known, has enjoyed some success over the past few years, purposefully employing the kind of analogue and digital corruption that occasionally affects regular media for stylistic effect. The same criticism that could be levelled at glitch might also be raised here: that it is style over substance. When you strip away the confrontational aesthetic, is there anything left? E.g. would you play these levels if they were presented in a more conventional manner?   I would argue that, on balance, there is. While the gameplay is not quite as daring or original as the presentation it's wrapped up in, there are some cool ideas there. And the aesthetic is used to enhance these ideas, not disguise them. Towards the end, it does become a little needlessly frustrating, as the player must dance around moving and frozen projectiles over a series tiny platforms in a damaging floor. After reloading for the umpteenth time, you may wonder exactly why you're bothering to continue. But overall, lilith.pk3 admirably achieves what it sets out to do, and is well worth your time. Even if it ultimately turns you off, we should be glad that the Doom community still produces work as different and challenging as this.    
    • By Manbou · Posted
      Definitely 5 out of 5. I am so fascinated with the wad! All maps are incredibly designed and have traces that I have seen in doom2. 
    • By Gallic00 · Posted
      Very impressive visuals.  The fights were very, very hard but were also very fresh.  Recommended but be prepared to die a lot!