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Innocence X2

   (16 reviews)

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About This File

A 10 level mapset for DooM II. It is the sequel to Innocence X, This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.

Best Played through GZDoom.

If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad

Special Thanks to Aubrey Hodges for allowing to use the PSX Doom Soundtrack for this mod.


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Niya

   1 of 1 member found this review helpful 1 / 1 member

Very enjoyable. Fun to play. Beautiful to look at. Definitely in the top 10 of every WAD I've ever played. My only regret, there weren't more levels. If there were a 100 levels, I'd play them all and never get bored.

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Nems

   1 of 2 members found this review helpful 1 / 2 members
Good shit right here man. Hope to see more from Jazzmaster.
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Cacockcansukmycok

   1 of 2 members found this review helpful 1 / 2 members
for sure i'm Supporting this Masterpiece!
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rodster

  
Very very nice wad, it's as good as Innocence X1 maybe even better. Good job Jazzmaster9, I love the Innocence X series!

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  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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