Advanced engine needed : ZDoom 1.22 or later
Primary purpose : No levels included
Title : Server Doom
Filename : SVDoom.wad
Release date : 30 November. 2012
Author : Nicholas "Tiger" Gautier
Email Address : SibTiger_and_Life@Hotmail.com
Description : This allows any specific supported engine to
continuously run all maps from E1 to E4.
This file ignores (End Episode), and well reroute
to the next episode when the current is
Perfect for multiplayer proposes!
Thanks to Kyle "Skunkrocker" Guthrie for the
episode 4 intermission screen, that SVDoom
utilizes and retrieved permission for.
Version 1.00: 25 April. 2008
Version 1.01: 20 November. 2008
Fixed a possible HOM issue that sometimes occur
Version 2.00: 30 November. 2012
* Expunged CISVD.txt; superfluous ASCII file...
* Added a new lump 'ZMAPINFO' for engines that support it
* Applied level number capability; useful for ACS scripts.
* Enforced 'No Jumping' and 'No Crouching'; changable
* Enforce 'Smooth Lighting' variable to true.
* Enforce 'Normal Infighting'
* Ports that use MAPINFO should render intermission screens
almost adjacent to those that use ZMAPINFO.
* What is included *
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : Modified
Build Time : Several hours
Editor(s) used : Notepad++
May Not Run With... : Any non-ZDoom based engine
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors