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Quarantine Breach

   (18 reviews)
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A single map replacement for UDoom, made during a spark of inspiration in using the "containment area" theme.


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trrobin

  

A tight and well-balanced E2M1 map with hints of the original map's style.

As with most of Cannonball's maps you're kept on your toes and are constantly looking for hitscanners and teleporters.

A 4/5 from me.

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damned

  

Nice simple E2M1 replacement. I like the beginning of the map, where you had to navigate to get at least the SG and some ammo to get rid of the cacos. On the other hand I didn't like the red key area, which was too cramped, but the ammo here was nicely balanced. 4/5

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Armaetus

  

This was a great, short E2 styled level with lots going on and hectic when you get to the red key room.

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ENEMY!!!

  
Fun nostalgic map, good how it manages to keep you running for cover from Cacodemons regularly, which pose a serious threat due to attacking you from different angles. I found the cramped red key area pretty tough.

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NuMetalManiak

  
pretty quick map, had fun at the red key.

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Sui Generis

  
A nice, quick and action-packed E2 map built mainly around 2 fights with an expanding initial area. There's a noticeable lull in pacing between the two, but in a small map like this it doesn't matter. Texturing is a clean tech-subset of the E2 theme and looks good. To say it was inspired in using the containment area theme, there aren't any crates? (Not that it has to have crates) But it's a good fun-filled 6 minutes or so of action regardless.

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Zalewa

  
Very good, short Episode 2 map - it begins by giving you a shotgun and making you fight a bunch of cacodemons, which are actually threatening, instead of just being bullet-sponges. Nice visuals done by good texturing.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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