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Quarantine Breach

   (17 reviews)
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About This File

A single map replacement for UDoom, made during a spark of inspiration in using the "containment area" theme.


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damned

  

Nice simple E2M1 replacement. I like the beginning of the map, where you had to navigate to get at least the SG and some ammo to get rid of the cacos. On the other hand I didn't like the red key area, which was too cramped, but the ammo here was nicely balanced. 4/5

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Glaice

  

This was a great, short E2 styled level with lots going on and hectic when you get to the red key room.

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ENEMY!!!

  
Fun nostalgic map, good how it manages to keep you running for cover from Cacodemons regularly, which pose a serious threat due to attacking you from different angles. I found the cramped red key area pretty tough.

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NuMetalManiak

  
pretty quick map, had fun at the red key.

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Sui Generis

  
A nice, quick and action-packed E2 map built mainly around 2 fights with an expanding initial area. There's a noticeable lull in pacing between the two, but in a small map like this it doesn't matter. Texturing is a clean tech-subset of the E2 theme and looks good. To say it was inspired in using the containment area theme, there aren't any crates? (Not that it has to have crates) But it's a good fun-filled 6 minutes or so of action regardless.

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Zalewa

  
Very good, short Episode 2 map - it begins by giving you a shotgun and making you fight a bunch of cacodemons, which are actually threatening, instead of just being bullet-sponges. Nice visuals done by good texturing.

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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