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Quarantine Breach

   (18 reviews)
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A single map replacement for UDoom, made during a spark of inspiration in using the "containment area" theme.


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trrobin

  

A tight and well-balanced E2M1 map with hints of the original map's style.

As with most of Cannonball's maps you're kept on your toes and are constantly looking for hitscanners and teleporters.

A 4/5 from me.

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damned

  

Nice simple E2M1 replacement. I like the beginning of the map, where you had to navigate to get at least the SG and some ammo to get rid of the cacos. On the other hand I didn't like the red key area, which was too cramped, but the ammo here was nicely balanced. 4/5

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Armaetus

  

This was a great, short E2 styled level with lots going on and hectic when you get to the red key room.

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ENEMY!!!

  
Fun nostalgic map, good how it manages to keep you running for cover from Cacodemons regularly, which pose a serious threat due to attacking you from different angles. I found the cramped red key area pretty tough.

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NuMetalManiak

  
pretty quick map, had fun at the red key.

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Sui Generis

  
A nice, quick and action-packed E2 map built mainly around 2 fights with an expanding initial area. There's a noticeable lull in pacing between the two, but in a small map like this it doesn't matter. Texturing is a clean tech-subset of the E2 theme and looks good. To say it was inspired in using the containment area theme, there aren't any crates? (Not that it has to have crates) But it's a good fun-filled 6 minutes or so of action regardless.

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Zalewa

  
Very good, short Episode 2 map - it begins by giving you a shotgun and making you fight a bunch of cacodemons, which are actually threatening, instead of just being bullet-sponges. Nice visuals done by good texturing.

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  • File Reviews

    • By DoomShark · Posted
      If you usually play at HMP difficulty then this wad isn't for you, You'll find it hard to play, If you do then you'll probably write a bad review..   I would rate this at least 4 stars if it was a complete wad, There are only 17 maps!.    
    • By printz · Posted
      This is a set of three maps by author @Memfis. They're all in Plutonia style and have new music, monsters and items. They're very hard on UV and author didn't bother with skill levels, so the only way to make it easier is ITYTD, which is still quite challenging. All the maps are wonderfully non-linear, and the way traps are set up means that you'll never go into a routine.
    • By printz · Posted
      Pretty good hell level and good flow.
    • By Gato606 · Posted
      Gotta take in count the effort put on doing this Just one big let down... why, why the hell Tails is an enemy?? :-(
    • By Gato606 · Posted
      At some point I thought "is this a jokewad"?  Cause you enter a map and just in front of you you have the exit button, just like that.  Some maps have some decent design, but the choice of monsters might not be the best, and nazis, why the need to put nazis on several maps? Maps with 0 monsters, 0 secrets, just a freely exposed Romero head spawning monsters, a couple of maps are just you at the beggining in front of the Romero head, other maps are like "hey grab whatever weapons and ammo you can before Romero spots you".
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