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Kamikaze Suicidal

   (8 reviews)
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3 Screenshots

About This File

A Plutonia map that replaces MAP22; this began as somewhat of a sequel to my Plutonia Revisited contribution known as Suicide Mission. I sorta felt my map was maybe too similar to the original Impossible Mission, so I thought to give it another go and make a toxic base level. Should be compatible with any source port.

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as a stand-alone map with Plutonia textures, it works out fantastically. due to its size it would be exceptionally out of place with Plutonia's smaller maps, but it still holds the gameplay aspect of Plutonia in many other places. actually it's pretty easygoing at first, but it has plenty of hard moments, a few hitscanner traps, plus the double cyberdemons at the crate room. nonlinearity makes it wonderful.

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Very good vanilla map and a significant improvement over Suicide Mission. Took me about an hour to fully explore. It's huge, non-linear and looks great. Gameplay is a solid mix of traps and incidental encounters, generally going for a fair and balanced challenge and avoiding death traps. Good stuff: 4/5.

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There's a HOM in the starting pad but otherwise - excellent map. This is a fortress with non-linear progression, lots of detail and overall good looking environments. Gameplay is hard, but fair. I don't know why there are so many radsuits at the start if the nukage floors aren't damaging.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.