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Killing Adventure 2

   (18 reviews)
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About This File

Welcome to Killing Adventure 2 where you must journey through the most amazing hard beautiful 32 levels for Doom2 with way less copy and paste and much larger levels with a huge amount of monsters. So be locked and loaded 4 the greatest adventure for doom ever made! I tried hard here so please give me more respect, ignore my old maps this is the real deal! I havent made doom levels for 6 years but got interested again and I found Doom Builder 2 and tried my very hardest to make supreme levels for Doom 2, beautiful abstract, textures lined up, nice light levels so it is not always 255 and more.


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Philnemba

  

Wait there's a sequel to Killing Adventure and its ACTUALLY better with well thought out maps!?

 

How did I miss this two years ago!?

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Csonicgo

  
This is amazing. I take back everything. Csonig

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Nems

  
Ruba you beautiful son of a bitch never stop doing what you do whatever it is you're doing.

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NuMetalManiak

  
a megawad that tries to be serious but succeeds as a non-serious megawad. very reckless to play through all the way, action will not let up, but it is a fun-filled ride.

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Zalewa

  
My, my, this is not so bad! There are a few maps that leave much to be desired, particularly in the beginning, but most is quite fun to play. Garish texturing combined with vicious combat produce some abstract maps that promote reckless gameplay. They can get slaughterish at times, but the monster groups mostly consist of low level enemies and you always have enough resources and obvious secrets with powerups to deal with them. Nice.

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ClumsyWizard

  
Not sure if really ruba, or someone trying to intimidate ruba.

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lupinx-Kassman

  
Its the sequel I never knew I wanted but had always been waiting for.

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Bryan T

  
Good stuff. This should be in the megawads directory.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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