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   (24 reviews)
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4 Screenshots

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An incredible map with high-fidelity visuals, a decent difficulty curve and intuitive progression. A great example of what a GZDoom map can be.

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Great map. Some of it left me laughin'. I'm sitting there thinking will this end, die and see the sign right behind me.

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Large and highly detailed map with many good battles. Has a unique and almost surreal feel to it. The gameplay could have been a little more fine-tuned and there were some missing textures, but boy is this a bit different.

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Overabundance of slopes, detail and flat shading with sector lights, that will drop your FPS. This is combined with difficult fights and most confusing triggers. Parts of the level open in unknown pattern and you must retrace your steps many times to figure out what opened each time. The text file doesn't mention the intended source-port. Still, the map is damn good and a lot of effort was put into it. Definitely one of those maps that show off what the ZDoom engine is capable of.

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I enjoyed this quite a lot. A long map (but not a slog!) that looks gorgeous and highly unique despite using stock textures. Definitely worth your time!

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.