Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Warphouse

   (24 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Phobus

  

An incredible map with high-fidelity visuals, a decent difficulty curve and intuitive progression. A great example of what a GZDoom map can be.

Share this review


Link to review
everennui

  
Great map. Some of it left me laughin'. I'm sitting there thinking will this end, die and see the sign right behind me.

Share this review


Link to review
trrobin

  
Large and highly detailed map with many good battles. Has a unique and almost surreal feel to it. The gameplay could have been a little more fine-tuned and there were some missing textures, but boy is this a bit different.

Share this review


Link to review
Zalewa

  
Overabundance of slopes, detail and flat shading with sector lights, that will drop your FPS. This is combined with difficult fights and most confusing triggers. Parts of the level open in unknown pattern and you must retrace your steps many times to figure out what opened each time. The text file doesn't mention the intended source-port. Still, the map is damn good and a lot of effort was put into it. Definitely one of those maps that show off what the ZDoom engine is capable of.

Share this review


Link to review
Doomkid

  
I enjoyed this quite a lot. A long map (but not a slog!) that looks gorgeous and highly unique despite using stock textures. Definitely worth your time!

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×