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   (20 reviews)
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6 Screenshots

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This WAD was conceived under very negative emotions and think. And it's absorbed all of that... That's why work on it was very painful. But may be it benefited for atmosphere. Anyway, I glad I finished it. Happy halloween!

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Don't mistake this 3 star rating for "average", because this wad absolutely is not. It's more of a "conflicted" rating. First off, the aesthetics / atmosphere of this map are fantastic. It's a single huge map set in a snowy Russian city. It uses many custom textures (including graffiti and posters) to help give the map a semi-realistic style. And the choice of music fits perfectly - very melancholy. The problem arises in the gameplay. The most noticeable issue is that all the monsters are silent. I thought this was an engine problem at first, but nope, this wad replaces all the monsters' wake-up and roaming sound effects with blank files. This is really annoying. It just makes the map more hard than it should be. And it exacerbates the other issue I had - constant teleporting monsters. Almost every fight on this map involves monsters teleporting in, typically in front and behind you. One can imagine how these two things combined lead to fights that feel unfair and trial & error. But still, I would recommend playing this wad. The level design is good, and as I said the atmosphere is great. But perhaps remove the blank sound files so you can enjoy it like a more normal wad.


Also, I noticed some commenters complaining about lag. This is true for GZDoom, but in PrBoom+/GLBoom+ lag is not an issue at all.

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Lags, boring, hard

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This map is something I could aspire to be. Good both in terms of artistry and craftsmanship.

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· Edited by NuMetalManiak


Lilium apparently is the latest release Lainos had created, and while it's not as memorable as Comatose or the others, it's still got the hallmarks, very large-scale adventure with several memorable areas. the whole maze in the north end where the chaingun is, plus all the imps from the snow, afterwards a trench area with several big enemies, look out for the teleporting enemies there. going through the marketplace was also quite fun, and the crusher stairs while not a favorite weren't as bad as they seemed. amazing atmosphere, lovely scenarios as expected from Lainos. traps and overall gameplay were well-balanced so this map is definitely worth the play.

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Amazing map, very balanced and challenging. The atmosphere and the music are great, the gameplay is not bad at all. More linear than you might expect, the lag (which should be expected from a map this big) is the only problem. Maybe the traps are a little bit repetitive and predictable and killing the Imps in the park was a little bit tedious. Overall worth playing!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.