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Asbestos Queen

   (14 reviews)
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7 Screenshots

About This File

My very first attempt at a Boom-compatible map pack, though it's recommended you instead play in Zdoom and its derivatives for the sake of an enhanced CD-quality soundtrack. The featured maps range anywhere from a tech-greenhouse to a satellite crashed into a cave, and the start/end of each map follows on from the last to emulate a cohesive journey. It also features a new monster, a boss, and was designed with gameplay mod compatibility in mind.

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Summer Deep

· Edited by Summer Deep


Played on UV, continuous, GZDoom.


Generally very enjoyable, tough, with well constructed and visually impressive levels. Reminded me of a mini-version of Moonblood in some respects.


One significant factor is that armour provision is noticeably restricted - in fact I think it was only in a couple of levels that a proper power up was available, otherwise it was just a scattering of 1% bonus units. Going into the final map with only 12% armour was no joke, I assure you!


On the subject of the final map, despite a fair bit of hype about a new boss creature, it turns out to be a rehash of the Icon Of Sin. Sorry if that counts as a 'spoiler', but anyway it's a seriously challenging ending, with a spawning situation that rapidly threatens to get out of control and a Cyberdemon on the platform for good measure. You also need to work out how to get onto the platform.....


This is a solid 85/100. 

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It's one thing to make a beautiful map, and another to strategically place enemies with a consistent difficulty curve and vision. Jaxxoon R excelled at both in Asbestos Queen. I think the most telling moment for me to say that this is a phenomenal mapset is around 5 minutes in of playing, I audibly said to myself "Wow, I'm actually enjoying Ultra Violence". Quality beats quantity and Asbestos Queen will always have a place in my heart. I highly recommend everyone to play this one.

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I really liked these maps. Maps were fair and they didn't drone on to the point of becoming boring. These were well detailed, interesting and most importantly they were fun maps to play. Good job.

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Excellent mapset of relatively short (but not too short) maps with moderate difficulty. Map names are strange, but music is even Stranger (but not annoying). Good job.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.