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Asbestos Queen

   (14 reviews)
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About This File

My very first attempt at a Boom-compatible map pack, though it's recommended you instead play in Zdoom and its derivatives for the sake of an enhanced CD-quality soundtrack. The featured maps range anywhere from a tech-greenhouse to a satellite crashed into a cave, and the start/end of each map follows on from the last to emulate a cohesive journey. It also features a new monster, a boss, and was designed with gameplay mod compatibility in mind.

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Summer Deep

· Edited by Summer Deep


Played on UV, continuous, GZDoom.


Generally very enjoyable, tough, with well constructed and visually impressive levels. Reminded me of a mini-version of Moonblood in some respects.


One significant factor is that armour provision is noticeably restricted - in fact I think it was only in a couple of levels that a proper power up was available, otherwise it was just a scattering of 1% bonus units. Going into the final map with only 12% armour was no joke, I assure you!


On the subject of the final map, despite a fair bit of hype about a new boss creature, it turns out to be a rehash of the Icon Of Sin. Sorry if that counts as a 'spoiler', but anyway it's a seriously challenging ending, with a spawning situation that rapidly threatens to get out of control and a Cyberdemon on the platform for good measure. You also need to work out how to get onto the platform.....


This is a solid 85/100. 

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It's one thing to make a beautiful map, and another to strategically place enemies with a consistent difficulty curve and vision. Jaxxoon R excelled at both in Asbestos Queen. I think the most telling moment for me to say that this is a phenomenal mapset is around 5 minutes in of playing, I audibly said to myself "Wow, I'm actually enjoying Ultra Violence". Quality beats quantity and Asbestos Queen will always have a place in my heart. I highly recommend everyone to play this one.

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I really liked these maps. Maps were fair and they didn't drone on to the point of becoming boring. These were well detailed, interesting and most importantly they were fun maps to play. Good job.

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Excellent mapset of relatively short (but not too short) maps with moderate difficulty. Map names are strange, but music is even Stranger (but not annoying). Good job.

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.