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Project Uber

   (15 reviews)
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About This File

Once again, hell is up to no good. They've decided to make a supercomputer thing producing all sorts of new demons, it is up to you as Captain Akimbo to put a stop to this!

Shoot stuff, collect score. Put your reflexes to the test and blast your way through six action-packed levels and get as much score as you can!

More details here: http://forum.zdoom.org/viewtopic.php?f=19&t=45173


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Rince-wind

·

  

Weird and frantic are the two words that best describe this gem.

 

Made by the same mad genius that gave us Beyond Reality, this wad lets you dual wield BFGs,

puts you through 6 massive and trippy levels filled with such enemies as Freiza imps, four armed Hell Knights

and rocket propelled Revenants and lets you loose.

Probably the most fun I've ever had playing a wad, I recommend this to anyone who's up for a challenging arcadey adventure.

 

I would have given this 5 stars if it weren't for the last two levels though.

The levels are a bit demanding, but the last two become so hard I could only beat them with godmode on,

and even then there are so many enemies it becomes a slough to progress, but maybe that's just me being a scrub.

Try it for yourself and see.

 

Screenshot_Doom_20190514_102031.png.2dac9cb3bc6a2152df7dad4753278e5b.png

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dead account

  
Really cool!

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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