Doomworld Mega Project 2015

   (16 reviews)

Author

Various

About This File

The idea and goal of the project was to get maps from as many mappers as possible, one map per person, during the course of the year 2015. Anyone could participate, and there were no restrictions regarding the theme or the quality of the maps, other than "no abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc.".

The maps are split into 3 wads: DMP15A for vanilla and limit-removing compatible maps, DMP15B for Boom compatible maps, and DMP15C for ZDoom and GZDoom compatible maps. See below for detailed info about particular maps.

Credits

idSoftware for Doom, TimeOfDeath for the idea of the project, scifista42 for project management and compilation, CWolfRu for TITLEPIC and INTERPICs, all mappers and creators of the resources mentioned in the maplist below

Base

New from scratch

Build Time

1 year of mapping + almost 1 more year of compiling

Editors Used

Various




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dmg_64

  • 5
   1 of 1 member found this review helpful 1 / 1 member
I rate my map 5 because it has water, em ...

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  • 3
   0 of 1 member found this review helpful 0 / 1 member

Maps of interest: 17, 18, 19, 21, 22 in the limit-removing pack; 5, 8, 9 in the Boom pack; none in the ZDoom pack.

1 person likes this

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Gallic00

  • 3
  

Most maps are good and some are great.  I really liked the map 19 of the limit removing set by tomatoKetchup.

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NuMetalManiak

  • 4
  
first two wads have very decent quality maps throughout, the zdoom set isn't that fun except for the last level.

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Zalewa

  • 4
  
WAD A - 4*, most maps are cool. WAD B - 4*, most maps are cool. WAC C - 1* there's only one good map, the rest is crap. As the text file says it was quantity over quality, but still quality level is quite high. Difficulty is well balanced.

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  • File Reviews

    • By TurrboAnklet · Posted
      Very solid maps. Not incredibly fond of the ambush-y stuff, especially towards the end when it started to get tiring. The map layouts were superb, and the music choices were fitting. Good effort.
    • By joepallai · Posted
      Wow, so that's how it's done.   Sverre Kvernmo has made a masterful expansion to his original ideas used in Time Gate (Map05 of Eternal Doom).  This is a work of art that plays well.   The level had me running for my life, looking for ammo and wondering where the next attack was going to come from.  The stealth enemies were vicious and well used.  The secrets were well earned and clever I thought.   I loved the piano room-just beautiful.  The overall experience was outstanding, though hard.   Well worth it.
    • By felgro · Posted
      Bog standard slaughter map. ~300 medium to hard bad guys squashed into a mid sized map. Might be ok if that's your thing. I quit after a couple of rooms.
    • By felgro · Posted
      Well worth a quick play - and best of all, vanilla friendly.
    • By Spie812 · Posted
      Dario Casali's take on his brother's famous Go 2 It. Overall, I feel like although this is a decent take on the idea, Go 2 It is still a far better level.   The two levels are very similar, being based on expanded versions of Doom 2's Map01, but with lots more monsters. Generally speaking Punisher has the tougher monsters. Compared to Go 2 It, Punisher has more enemies, more cyberdemons, more masterminds, lots of chaingunners, and a legitimately problematic amount of pain elementals. However, even with the extra firepower, I feel like Punisher doesn't quite meet the difficulty of its counterpart. Go 2 It has a lot of homogenous crowds, meaning infighting can be troublesome at times. Punisher, on the other hand, is so varied that everything basically starts fighting immediately, making the large crowds pretty easy as long as you know what you're doing.   In the looks department, Punisher is also worse than its counterpart. Naturally, being a Doom 2 map, there are no fancy Plutonia textures to be found. This means that Dario instead had to fall back on Doom 2's rather bland brown brick and stone textures. Monster and item placement are scattered everywhere without much organization, making a lot of areas look messy. It's not a very aesthetically pleasing map, but it gets the job done (and the gameplay is the focus anyway.)   Is Punisher a bad map? No, certainly not.
      Is it worth playing? If you like this kind of map, absolutely!
      Does it hold up very well? Unfortunately, not really much at all.