Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doomworld Mega Project 2015

   (17 reviews)

Guest

About This File

The idea and goal of the project was to get maps from as many mappers as possible, one map per person, during the course of the year 2015. Anyone could participate, and there were no restrictions regarding the theme or the quality of the maps, other than "no abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc.".

The maps are split into 3 wads: DMP15A for vanilla and limit-removing compatible maps, DMP15B for Boom compatible maps, and DMP15C for ZDoom and GZDoom compatible maps. See below for detailed info about particular maps.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

InterdimensionalInterloper

  

I really enjoyed "Hanger2" in the C wad of this collection. It was allot of fun with my custom weapons/monster wad I use and final doom music. The A and B wads in this are a bit excessive, but they would probably be a lot of fun without a mod that increases the difficulty to the point that renders them unplayable.

Share this review


Link to review
Gallic00

  

Most maps are good and some are great.  I really liked the map 19 of the limit removing set by tomatoKetchup.

Share this review


Link to review
Kalerdulius

  

Maps of interest: 17, 18, 19, 21, 22 in the limit-removing pack; 5, 8, 9 in the Boom pack; none in the ZDoom pack.

Share this review


Link to review
NuMetalManiak

  
first two wads have very decent quality maps throughout, the zdoom set isn't that fun except for the last level.

Share this review


Link to review
Zalewa

  
WAD A - 4*, most maps are cool. WAD B - 4*, most maps are cool. WAC C - 1* there's only one good map, the rest is crap. As the text file says it was quantity over quality, but still quality level is quite high. Difficulty is well balanced.

Share this review


Link to review
snapshot

· Edited by sluggard

  

It's alright

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×