No End in Sight

   (35 reviews)

32 Screenshots

Author

Emil "NaturalTvventy" Brundage Xaser Acheron Chris Lutz

About This File

Oldschool 4-episode adventure for The Ultimate Doom, featuring some of the most devilish map design this side of 1994. 'Nuff said... ish.

Similar to DTWID, the spirit of id is ever-present, albeit cranked up to 11 with a devious new spin on the classic episodes' themes. Along the way, you'll enter parallel worlds, explore derelict spaceships still floating in the sky, and return to some eerily familiar locales on the far side of Phobos and beyond.

Credits

Plenty of folks! See "Full Credits" below.

Base

New from scratch

Build Time

Forever and a Half.

Editors Used

Various

Bugs

There's likely to be some roughness around the edges, given the wad's heritage, but hopefully nothing gamebreaking.

Special note: the normal/secret exits are NOT swapped in some E3 maps. This is NOT a bug. ;)




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Zalewa

  • 5
   1 of 1 member found this review helpful 1 / 1 member
"Similar to DTWID" on steroids! This WAD is all that Ultimate Doom IWAD is but bigger in all aspects. The levels are large and very non-linear, the action is unrelenting, non-tedious and keeps you alert. The looks are excellent. E4 is a bit over the top, though. Don't approach it on UV without SSG and double ammo.
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  • 4
   0 of 1 member found this review helpful 0 / 1 member
Episode One feels boring... until E1M6, where enviroment starts to feel like Romero's Tech Gone Bad. Episode Four claims to take a place on Earth but overall maps are looking more like Doom 2 Hell. However, this is pretty good mapset.
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galileo31dos01

  • 4
  

This was so fun and challenging! Certainly a very well done megawad to feel nostalgic with its pace, the midis, the feeling of playing something made by the original authors of Doom. Very tough maps, I played continuous so there was almost never a problem with ammo, but I still knew that for pistol starters the thing would be totally different. For the most part, great! What I found a little (too much) overused was many mandatory type 16 damaging floors (except the ones to get to secret exits) in some E3 maps, at least they were the minority. Some maps can be veeeery mazy, which is cool, for those maps I spent over 1 hour or 2. There is a bug in E4M7 with a pool of spectres that doesn't raise. Didn't play E1M0 and E4M0 as they are not supported by the ports I use, I'll try them someday...

In general, monster placement was fine for me. A couple of annoying moments, with lost souls, everywhere...

Secrets were very UD-ish, and a few very clever ones. 

So yeah, my overall rate would be 8/10 

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tourniquet

  • 5
  

Bloody amazing!

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Spectre01

  • 4
  

Nice Doom 1 megawad with a good difficulty curve across the 4 episodes. Starts similar to DTWID but eventually finds its own niche with a higher degree of challenge and some rather complex secrets. 4/5

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Manbou

  • 5
  
This wad reminds me of the good old DOOM. The tricks in this wad are really interesting and the secrets are really elaborate. My favorite map is E3M7. This is amazingly awesome. Great job.
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Mechadon

  • 5
  
Loved every second of this! Amazing job guys :D
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NuMetalManiak

  • 4
  
now this is a treat, lots of cool concepts in these maps, makes it all seem fresh, and many maps are quite fun too. some of the really long maps do get weary after a while though.
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Doomkid

  • 5
  
Good stuff right here
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  • File Reviews

    • By dmg_64 · Posted
      Love the smooth weapon animations <3
    • By maulosiarch · Posted
      I found this to be very convoluted, and grand architecture got in the way of an otherwise amazing idea. For example, I personally enjoyed the little secret entrances to Tartaros the best parts of the game... they were very trippy, and I still don't know how getting the secrets in the seemingly unrelated map managed to register on the proper map of Upper Tartaros. Yorick's Skull seemed to be overall irrelevant to reaching the end stage, which I found interesting. In fact, I don't know what placing it did at all to the map, except for release a horde of Afrits.   Thanks for all the fish.
    • By Jayextee · Posted
      A good DOOM mod should be challenging, right? How about challenging what is expected from the maps themselves? This is exactly what UnAligned does. In spades. Gimmicks and puzzles abound; especially E3M1, oh wow -- when I found out that the teleporters were basically math instead of "do them in this order", it became a great thing indeed, and this is saying nothing of the voodoo doll puzzle, or... you get the impression.   If you want good solid combat, look elsewhere (or IDCLEV to E3M6 and play DOOM Tower Defence). But the fact is the DOOM engine offers more potential than just various configurations of shooting, and UnAligned is a good place to look for that kind of thing. By its very nature, the entire thing is hit and miss (each and every criticism of E1M8, for example? Completely justified -- a nice idea made totally frustrating in its extremity, and something already done better by MAP07 of Valiant for example) but there's likely something here to surprise anybody. I give it five stars for its creativity; not the overall quality, which is as sporadic as the themes of gameplay. It's not for everybody; in fact it's not for many people at all; but dash it all, if it ain't unique as hell. Even if, as the name would imply, it's not the prettiest smartass around.
    • By Doomkid · Posted
      Masterpiece for the ages (0/5 - Vomit)
    • By MrD!zone · Posted
      H-Doom 2 confirmed.