No End in Sight

   (32 reviews)
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32 Screenshots

Author

Emil "NaturalTvventy" Brundage Xaser Acheron Chris Lutz

About This File

Oldschool 4-episode adventure for The Ultimate Doom, featuring some of the most devilish map design this side of 1994. 'Nuff said... ish.

Similar to DTWID, the spirit of id is ever-present, albeit cranked up to 11 with a devious new spin on the classic episodes' themes. Along the way, you'll enter parallel worlds, explore derelict spaceships still floating in the sky, and return to some eerily familiar locales on the far side of Phobos and beyond.

Credits

Plenty of folks! See "Full Credits" below.

Base

New from scratch

Build Time

Forever and a Half.

Editors Used

Various

Bugs

There's likely to be some roughness around the edges, given the wad's heritage, but hopefully nothing gamebreaking.

Special note: the normal/secret exits are NOT swapped in some E3 maps. This is NOT a bug. ;)




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Manbou

  • 5
  
This wad reminds me of the good old DOOM. The tricks in this wad are really interesting and the secrets are really elaborate. My favorite map is E3M7. This is amazingly awesome. Great job.
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Mechadon

  • 5
  
Loved every second of this! Amazing job guys :D
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  • 4
  
Episode One feels boring... until E1M6, where enviroment starts to feel like Romero's Tech Gone Bad. Episode Four claims to take a place on Earth but overall maps are looking more like Doom 2 Hell. However, this is pretty good mapset.
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NuMetalManiak

  • 4
  
now this is a treat, lots of cool concepts in these maps, makes it all seem fresh, and many maps are quite fun too. some of the really long maps do get weary after a while though.
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Doomkid

  • 5
  
Good stuff right here
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Zalewa

  • 5
  
"Similar to DTWID" on steroids! This WAD is all that Ultimate Doom IWAD is but bigger in all aspects. The levels are large and very non-linear, the action is unrelenting, non-tedious and keeps you alert. The looks are excellent. E4 is a bit over the top, though. Don't approach it on UV without SSG and double ammo.
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  • File Reviews

    • By bioshockfan90 · Posted
      -1 for boring mazes  -1 for no gameplay substance or cool architecture   I'd skip this one. It's neat I guess, but it's nothing special, and it's a quick romp through some uninspired key hunts and everyone's favorite trope: mazes.
    • By Summer Deep · Posted
      Some unduly harsh criticism here, I feel. The gameplay is straightforward and fun, no tedious ambushes when one picks up a key, no wandering around for ages looking for switches or exits. The Siberia levels seemed fine to me, and excessive darkness wasn't really a problem. The replacement weapons aren't the greatest though, especially the grenades.
    • By Zalewa · Posted
      The text file is broken due to complete disregard towards what characters are being used to indent text. Folks, change your text editor settings to display whitespace characters!   That aside, the WAD is simply great. It comes with Brutal Doom merged in, which might be detracting for some, but really shouldn't. The levels are a very strong point of this WAD. They are big and long, although not too long that would make you want to get over them. The action is nearly constant. Visuals are well detailed, and while not as pretty as in Miasma, they are still very good and fulfill their role of building a believable techbase. The architecture and layout is not shy from going vertical, and the levels are very compact and well connected. Despite this, you should never feel lost, even considering the certain amount of non-linearity and many loops that you will go through. Difficulty level is adequate on "normal" - not too difficult, but also not exactly easy-peasy. I didn't try the higher "volcanic" difficulty, but if it's fair then it probably should be the preferred way of playing for most players.   It's unfortunate, however, that the WAD doesn't work in multiplayer altogether. GZDoom will quit to console as soon as one of the players dies and tries to respawn. Trying to get this to run in Zandronum by massive cuts in DECORATE resulted in Zandronum's crash.
    • By Zalewa · Posted
      Paul Corfiatis strikes again with consistent level of quality and not too high difficulty. If you know Paul's style, you know what to expect.
    • By Zalewa · Posted
      The first two maps are not that promising, they mostly stay true to the original IWAD, but I still think that IWAD maps were slightly better. The WAD picks up once it reaches into further Doom 1 episodes. It has constant action and good visuals. I like it. I love it. It's good.