No End in Sight

   (35 reviews)

32 Screenshots

Author

Emil "NaturalTvventy" Brundage Xaser Acheron Chris Lutz

About This File

Oldschool 4-episode adventure for The Ultimate Doom, featuring some of the most devilish map design this side of 1994. 'Nuff said... ish.

Similar to DTWID, the spirit of id is ever-present, albeit cranked up to 11 with a devious new spin on the classic episodes' themes. Along the way, you'll enter parallel worlds, explore derelict spaceships still floating in the sky, and return to some eerily familiar locales on the far side of Phobos and beyond.

Credits

Plenty of folks! See "Full Credits" below.

Base

New from scratch

Build Time

Forever and a Half.

Editors Used

Various

Bugs

There's likely to be some roughness around the edges, given the wad's heritage, but hopefully nothing gamebreaking.

Special note: the normal/secret exits are NOT swapped in some E3 maps. This is NOT a bug. ;)




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Zalewa

  • 5
   1 of 1 member found this review helpful 1 / 1 member
"Similar to DTWID" on steroids! This WAD is all that Ultimate Doom IWAD is but bigger in all aspects. The levels are large and very non-linear, the action is unrelenting, non-tedious and keeps you alert. The looks are excellent. E4 is a bit over the top, though. Don't approach it on UV without SSG and double ammo.
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  • 4
   0 of 1 member found this review helpful 0 / 1 member
Episode One feels boring... until E1M6, where enviroment starts to feel like Romero's Tech Gone Bad. Episode Four claims to take a place on Earth but overall maps are looking more like Doom 2 Hell. However, this is pretty good mapset.
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galileo31dos01

· Edited by galileo31dos01

  • 4
  

Done on HMP/continuous/saves

 

This was so fun and challenging! Certainly a very well done megawad to feel nostalgic with its pace, the midis, the feeling of playing something made by the original authors of Doom. Very tough maps, since I played continuous, there was almost never a problem with ammo, but I still saw that for pistol starters the thing would be totally different. For the most part, great. 

 

What I found a little (too much) overused was many mandatory type 16 damaging floors (except the ones to get to secret exits) in some E3 maps, at least they were the minority. Some maps can be veeeery mazy, which is cool, for those maps I spent over 1 hour or 2. There is a bug in E4M7 with a pool of spectres that doesn't raise. Didn't play E1M0 and E4M0 as they are not supported by the ports I use, I'll try them someday...

 

In general, monster placement was fine for me. A couple of annoying moments, with lost souls, everywhere... E4M6 was incredibly long to maximize or complete, whatever the word is. I think I died a whole load of times there, every single monster from the tiniest to the biggest became a singular problem. Regardless, liked the map. Lovely ending in E4M8 to simulate hell's fall.

 

Secrets were very UD-ish, and a few very clever ones. Liked the secret hunt in E4M6, it's practically the most memorable episode for me lol.

 

So yeah, recommendable, my overall rate would be 8/10. 

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tourniquet

  • 5
  

Bloody amazing!

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Spectre01

  • 4
  

Nice Doom 1 megawad with a good difficulty curve across the 4 episodes. Starts similar to DTWID but eventually finds its own niche with a higher degree of challenge and some rather complex secrets. 4/5

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Manbou

  • 5
  
This wad reminds me of the good old DOOM. The tricks in this wad are really interesting and the secrets are really elaborate. My favorite map is E3M7. This is amazingly awesome. Great job.
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Mechadon

  • 5
  
Loved every second of this! Amazing job guys :D
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NuMetalManiak

  • 4
  
now this is a treat, lots of cool concepts in these maps, makes it all seem fresh, and many maps are quite fun too. some of the really long maps do get weary after a while though.
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Doomkid

  • 5
  
Good stuff right here
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  • File Reviews

    • By felgro · Posted
      The good far outweighs the bad. Short and sweet maps that are relatively crap free. With one exception - map 18 has one of the dumbest and most annoying teleport puzzle/traps ever, with no way of knowing how to solve it other than moving in random directions. No shame in noclipping past it - it is a game ruiner, a spanner in the gearbox of an otherwise fun time. So bad I'm subtracting a star for it.
    • By Glaice · Posted
      Full of action but other than some aesthetic issues (misaligned/pegged(?) textures), it's not terrible.
    • By Summer Deep · Posted
      I played this on UV difficulty and it was okay, if a bit repetitive, until the final episode (4 levels). At this point it became seriously frustrating with contrived ambushes at regular intervals involving revenants or archviles (3 or 4 at a time, even 6 on one occasion). "Expert placing" of enemies is all very well, but when done so perfectly and artificially, creating endless crossfire and triangulation situations, it just becomes tedious. In level 29 you are faced with three cyberdemons and a spider mastermind in a cramped inescapable arena, with inadequate ammunition and 30-40 revenants at the perimeter firing homing missiles. In the unlikely event that you survive this, there's an almost impossible 'timed lift'  gimmick to exit the arena. Might have been alright as a 12-15 level game without the stupidly difficult finale.
    • By AsianMammoth · Posted
      mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...