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The Inquisitor III

   (27 reviews)
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About This File

The final chapter of "The Inquisitor" trilogy, that tells us the adventures of the Doom marine in the land of Khorus. Our hero has to correct the mistake, committed by him before the court of King of Krondor, and to put an end to a terrible curse that envelops the land of Khorus for more than 20 years. Our hero is free to choose the path of his own evolution. What he will become at the end of his adventures - a great warrior, a skilled magician, a wise paladin, or he'll prefer to develop himself in several ways - that is for you to decide.

By default, J button - quest journal, P - to show hero's characteristics, R - choose the answer in dialogues or a defensive spell, T - to say a chosen answer in dialogues or to cast chosen defensive spell. You can customize hotkeys for 8 most important things in your inventory (healing potions, artifacts that restore mana, items that damage monsters).

Command line for playing the wad is: gzdoom.exe -file inq3resE.pk3 inqstr3e.wad

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General Rainbow Bacon

An awesome display of what an action RPG would look like in Doom. Took me back to when I first loaded up Diablo in '96. For blending two of my favorite games ever; 5 stars across the board.

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Enormous, massive and whatever bugs or mistakes it might have, it deserves a 5*

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Diablo in Doom, one of its kind. There have been attempts at making something that'd resemble the combination, but this is the real deal. All the drawbacks and Shadowman's lust for self-plagiarism *must* be forgiven because of the general awesomeness of this magnum opus. Astoundingly impressive and innovative.

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This is beyond impressive. Long, feature-rich action RPG running on GZDoom, with fantastic looking maps and remarkable level of polish.

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.