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The Inquisitor III

   (27 reviews)
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About This File

The final chapter of "The Inquisitor" trilogy, that tells us the adventures of the Doom marine in the land of Khorus. Our hero has to correct the mistake, committed by him before the court of King of Krondor, and to put an end to a terrible curse that envelops the land of Khorus for more than 20 years. Our hero is free to choose the path of his own evolution. What he will become at the end of his adventures - a great warrior, a skilled magician, a wise paladin, or he'll prefer to develop himself in several ways - that is for you to decide.

By default, J button - quest journal, P - to show hero's characteristics, R - choose the answer in dialogues or a defensive spell, T - to say a chosen answer in dialogues or to cast chosen defensive spell. You can customize hotkeys for 8 most important things in your inventory (healing potions, artifacts that restore mana, items that damage monsters).

Command line for playing the wad is: gzdoom.exe -file inq3resE.pk3 inqstr3e.wad


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General Rainbow Bacon

  
An awesome display of what an action RPG would look like in Doom. Took me back to when I first loaded up Diablo in '96. For blending two of my favorite games ever; 5 stars across the board.

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Katamori

  
Enormous, massive and whatever bugs or mistakes it might have, it deserves a 5*

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Demonologist

  
Diablo in Doom, one of its kind. There have been attempts at making something that'd resemble the combination, but this is the real deal. All the drawbacks and Shadowman's lust for self-plagiarism *must* be forgiven because of the general awesomeness of this magnum opus. Astoundingly impressive and innovative.

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Neutrino

  
This is beyond impressive. Long, feature-rich action RPG running on GZDoom, with fantastic looking maps and remarkable level of polish.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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