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Return to Hadron Episode 2 - The Collider's new clothes

   (18 reviews)
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About This File

A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entirely from scratch, there are some resembles to the original maps here and there and some ho,d similar themes to their counterparts. The gameplay is fairly challenging on UV, especially the second half of the wad.


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Summer Deep

  

Played on UV, continuous, GLBoom+

 

This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....

 

Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.

 

Definitely looking forward to checking out ConC.E.R.Ned by the same author.

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trrobin

  

Cannonball has become my go-to guy for very well made doom 1 episodes and I'm pleased to say that he has struck again with another classic.

The great map designs, well thought out monster and item placements, the rewarding secrets, fitting music, and at times pretty challenging gameplay (especially on UV) make this a very engaging and addictive doom episode.

Bravo!

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tourniquet

·

  

CB is a master when it comes to Ultimate Doom maps and these are some of the dopest i've played up to this date.

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Zalewa

  
Viciously evil, a slumber that is Doom 1 gameplay is subverted here and you are kept on your toes at all times. Just as good as the original, but even more difficult.

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NuMetalManiak

  
pretty difficult for an E2 replacement, has quite a lot of rough action going on with it.

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Firedust

  
Thank you for this awesome episode!

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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