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Return to Hadron Episode 2 - The Collider's new clothes

   (19 reviews)
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About This File

A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entirely from scratch, there are some resembles to the original maps here and there and some ho,d similar themes to their counterparts. The gameplay is fairly challenging on UV, especially the second half of the wad.


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Classicgamer6

  

If you have played Hadron Episode 1 then expect more of that but even harder in its sequel Hadron Episode 2. If you haven't played Hadron Episode 1 then out of this level set expect an episode 2 replacement for Doom that consist of nonlinear maps with incrementally increasing difficulty.  Out of the 9 levels the only ones I didn't like are E2M6, E2M8, and E2M9 as I am not a fan of slaughtermaps. The best map for me was E2M5 as that has the balance between constant action and the type of exploration you expect out of Doom. One final note is that the music in all the levels are top notch.

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Summer Deep

  

Played on UV, continuous, GLBoom+

 

This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....

 

Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.

 

Definitely looking forward to checking out ConC.E.R.Ned by the same author.

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trrobin

  

Cannonball has become my go-to guy for very well made doom 1 episodes and I'm pleased to say that he has struck again with another classic.

The great map designs, well thought out monster and item placements, the rewarding secrets, fitting music, and at times pretty challenging gameplay (especially on UV) make this a very engaging and addictive doom episode.

Bravo!

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tourniquet

·

  

CB is a master when it comes to Ultimate Doom maps and these are some of the dopest i've played up to this date.

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Zalewa

  
Viciously evil, a slumber that is Doom 1 gameplay is subverted here and you are kept on your toes at all times. Just as good as the original, but even more difficult.

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NuMetalManiak

· Edited by NuMetalManiak

  

"the Collider's New Clothes" what a stupid fucking title. RtH's second episode proceeds to give players an inch above the difficulty of the previous Return to Hadron, but still somewhat of the same. you'll notice cannonball doesn't want to leave a single space of layout without monsters in it, almost to the point of slaughter territory at times (doesn't fully hit its stride as slaughter if you ask me). gameplay will be rough, problem monsters need to be identified and eradicated whenever possible. be prepared for the long haul that is E2M7, and try to track down every secret you can when you play this one. obvious bits of inspiration in the textfile aside, you will actually notice, if you've already played concern.wad, that Episode 2 of Hadron barely resembles anything in E2 of concern.wad, a noticable departure. play it on ITYTD if you can't handle the sheer difficulty.

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Firedust

  
Thank you for this awesome episode!

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  • File Reviews

    • By NuMetalManiak · Posted
      too often we see a set that is basically an E1 replacement, with no real changes to anything besides "this is an episode 1 replacement with a style similar to the real deal except I made it" or something along the lines. this one is no different, although it really is only half of an episode. but is there anything eye-popping here? no. it's all average at the very best, definitely not any better than the real E1 although it does have some minor homages. but there's nothing that's gonna make this memorable. now, there was effort, but not a whole lot of it. this set really does look like something a newbie mapmaker would make in just a few days. what's also strange is how this one for some reason requires a ZDoom based port, although there's next to nothing ZDoom-y about it. it was intended to be a "lost episode" and while you can probably say that, is there anything here that is really good enough?
    • By Barefootstallion · Posted
      A nice and fun little map.  Also, I don't know if it was intentional or not, but the way those panels blinked really fast - it was like they were blinking in time with that fun, fast-paced midi.  Either way, it was a nice touch.   You seriously need to do more maps.  If this map was any example of what you can do, then you certainly need to do more!
    • By Austinado · Posted
      Good Map, i liked the way it was build about struture..simple and fun. 
    • By CYBERIA · Posted
      Some imps are insanely hard bullet sponges (ghost imps!). Not enough space in some rooms to dodge imp attacks. Level design is good but convoluted. Couldn't "turn on the power" in that dark room (button wasn't working).   Also the author loves Trent Reznor's dick for some reason.
    • By CYBERIA · Posted
      Short sweet map. No objectives, just killing. Health is places in tight corners, so I  usually miss them. Aesthetic is very bland and uninspired. Very easy, but fun.
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