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final doom return of the evil god

   (10 reviews)
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A 21st century doom2 wad, HARD!


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SilverMiner

  

Hmm, shhh...tttt

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Sasha

  

Maps contain interesting places, but many of them are impassable without cheats in real time, because contain monotonic labyrinths, nonmarked mandatory ways and non-opening necessary doors.

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Zalewa

  
Unfortunately this is a complete opposite of a good WAD. The first few maps are somewhat playable, but it quickly goes downhill. The maps are full of long corridors, mazes and plain or pointless rooms. Technically, everything is correct. From gameplay point of view everything is wrong. The sound replacements are hilarious at first, then, as you become exhausted with this WAD, they only fuel further irritation.

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RonLivingston

· Edited by RonLivingston

  

Ofcorse is what the ultimate doomer inspired me to make this megawad, i'm guessing ill be ready for my next one. I forgot to say I goofed on map28. I edited the sector tag for one of the doors leading to the building with the red skull. I'm hoping to update the wad pretty soon

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Bryan T

  
Cool, a new megawad! Let's see here... hmm, this is a dead end. Time to backtrack. Oh look, here's a giant field with chaingunners shooting at me from 1000 feet away. I think I'll skip to the next map. Would ya look at that, another giant field with guys shooting me from a mile away. Reminds me of Fragport and I hated that wad.

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