Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

final doom return of the evil god

   (11 reviews)
Sign in to follow this  

Guest

About This File

A 21st century doom2 wad, HARD!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

P41R47

· Edited by P41R47

  

I liked a lot the pwad this boom megawad try to homenage, i'm talking about Fragport, a megawad that, with flaws, made something really good at being unique.

 

But this Final Doom: Return of The Evil God, need a lot of polish before being released.

The best maps are those ''inspired'', for not say other word, by Fragport. But the maps made by this author had two flaws, or they are plain, without much height difference, or they are switchhunt hell... or in the worst case, they can't be completed without cheat (map27: tag not properly applied).

But the worst part of all the maps, its the progression. ITs very convulted and really obscure sometimes, making play the maps an intolerable waste of time searching for what the switch do.

I played Eternal Doom, and i love it; I played Fragport and i love it, but this one becomes annoying.

 

The story of the wad, don't know if the author its a non native english speaker, need a lot of gramma revision. Aside from that, the proper plot... wel its kinda nonsense.

Worst maps are:

-map05, a totally bonkers beast belly maps that have a very bad maze.

map18, after all the fight and replenish all your health, it ends abruptly with a death exit, and the next one, map19, aside from an interesting inside layout, its a mess as it start with just the pistol, and you had to fight demons hell knights and mancubis. It is beatable, as i beat it after five tries, but i had to backtrack a few times instead of following the natural map progress to beat it.

-map27 looks gorgeous and is a neat homenage to one of the most infamous maps on TNT: Evilution, mixed along with one of the most atmospheric maps of Fragport, but the problem is that the author forget to add a switch or something that activates another switch door, so it is impossible to complete without cheating... So its a neat effort that goes to waste.

-map30 is insanely hard, i know that the idea is make time and wait, but that is boring and nonsensical; the puzzle at the start its not well explained, and in the final fight i get telegraphed a few times... so no, not funny.

-A few other maps has also a lot of problems, but at least, they are kinda fair and beateable without much effort.

 

But not all are bad things.

This megawad, as the original Fragport, tries to be something different. And there are a few things that really stand out, like the end of map04 with the explosion of the submarine and then being eaten by a gigantic sea beast; map11 final fight aboard a spaceship (but seriously, the way to activating those barriers at the end are stupid at best, too complex and counter intuitive to be good); map24 is really good, one of the best of the set and is almost an original effort by the author; map28 is an amazing maze ruined town slautherfest, even in easiers difficulties; map29 is also pretty good.

 

Its hard to recommend this megawad, even to those who like exploratory mapsets and big maps. And if you played Fragport, this will be no funny at all, the inspiration went too far i guess.
There are a lot of maps that have problems, mandatory secrets, convulted progress, not clear progress, obscure puzzles, etc. the list is large.

But this one also made some things really good, and being an homenage to Fragport its something i really appreciate.

My final note is two, as there are a lot of bad things, but the ten last maps are way better than all that came before, and the few good things are really good indeed for me, so i will make it a three.

I feel bad for having higher hopes on this one, i really loved Fragport and TNT: Evilution, and something in that same vein promised to be good... but well, we got this instead, a good effort in imitating what made Fragport and TNT:E good, but without correcting the things that were bad... and making them even worst.

SIDE NOTE: Too much drinking Bars on this mapset!!! It made me laugh when i stumble with bars and bars over and over again hahahah. Demons love to get drunk its seems hahahaha.

Share this review


Link to review
SilverMiner

  

Hmm, shhh...tttt

Share this review


Link to review
Sasha

  

Maps contain interesting places, but many of them are impassable without cheats in real time, because contain monotonic labyrinths, nonmarked mandatory ways and non-opening necessary doors.

Share this review


Link to review
Zalewa

  
Unfortunately this is a complete opposite of a good WAD. The first few maps are somewhat playable, but it quickly goes downhill. The maps are full of long corridors, mazes and plain or pointless rooms. Technically, everything is correct. From gameplay point of view everything is wrong. The sound replacements are hilarious at first, then, as you become exhausted with this WAD, they only fuel further irritation.

Share this review


Link to review
RonLivingston

· Edited by RonLivingston

  

Ofcorse is what the ultimate doomer inspired me to make this megawad, i'm guessing ill be ready for my next one. I forgot to say I goofed on map28. I edited the sector tag for one of the doors leading to the building with the red skull. I'm hoping to update the wad pretty soon

Share this review


Link to review
Bryan T

  
Cool, a new megawad! Let's see here... hmm, this is a dead end. Time to backtrack. Oh look, here's a giant field with chaingunners shooting at me from 1000 feet away. I think I'll skip to the next map. Would ya look at that, another giant field with guys shooting me from a mile away. Reminds me of Fragport and I hated that wad.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×