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Winter In The City

   (13 reviews)
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About This File

Finally uploaded a wad right as 2016 is coming to a close soon.

Another Xmas themed wad which is VERY rare to see. Decided to kick it oldschool like it's 94'. I've had this thing for almost 2 or so years.

Hope you all enjoy and hope to improve some more :)


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Zalewa

  
I like lightly themed WADs like these because they offer much to discover. I had lots fun when I first discovered School Doom II, but this was a long time ago. This here comes close, but is unfortunately marred by unobvious layouting that makes you circle around the level a lot. I couldn't figure out how to open the wall that the huge arrow is pointing at (to get yellow key) so I NOCLIPed through it. Everything else is great fun here, but because of much circling I don't give more than 3*.

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Memfis

  
An elaborate Christmas city. This is very nice for looking around and just absorbing the atmosphere, but the gameplay gets old rather quickly because the monsters are placed in very basic ways. Near the end I just started running away from them, which isn't a good sign. But clearly a lot of effort went into this.

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trrobin

  
Another fun xmas themed level made in time for this year's end. Balanced gameplay progression and a good 90s style design. Give it a play.

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wolfie3dfan

  
Love the changed enemies. merry wintcitymas!

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Katamori

  
Another gem in the shamefully short list of Christmas themed WADs. Beautiful, plays well and interesting. A bit early, but it has no meaning for the rating, so: thank you!

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  • File Reviews

    • By Walter confetti · Posted
      A overall pretty good first effort map with some small cool details, new textures, a pretty good theme and room construction, as well for clever secrets and layout design. Pretty cool stuff.
    • By ImproversGaming · Posted
      Oh wow, I really loved this! I appreciated every map and it has been a step up from Fava Beans, my last WAD. I am a largely unskilled and inexperienced doomer so this may have aided my enjoyment. I loved the episode structure: first maps were warm-up through to big maps with larger enemy counts, through to maps with interesting mechanics but low enemy counts. Just had a ball with this. Tough in places but not unreasonable.   Highlights for me were (if I have to limit to two maps per episode): E1M5 - Long level with a cyberdemon in the nukage at the end  E1M6 - Circle straffing a cyberdemon on a stairs E2M3 - Loved the fast tempo of the map E2M4 - Tyson Imp punch level, wow I had to skill up E3M2 - Tough but fun with lots of routing to consider E3M5 - Loved the map but particularly the cyberdemon arena at the end   Sorry, but I also loved the gimmick maps (E1M8, E2M8 and E3M8) - you have to try these - short and really interesting. Also enjoyed the secret maps (E1M9, E2M9 and E3M9), short, punchy and fun!   Basically, loved the mapset and the variation across all of the maps, really fun. If it is useful I have uploaded my playthrough to my YouTube channel: https://www.youtube.com/channel/UCSh0vj-6E2chQqx744Ajl2w
    • By ImproversGaming · Posted
      Really enjoyed this WAD. Simple and straight forward with small maps and low enemy counts, but a great place to start for a new doomer. I had so much fun playing and particularly enjoyed E1M5, E1M6 and E1M7, these were really fun, nice tempo and I continue dropping back to play these again and again. It was really enjoyable to push the pace on these and see how fast I could finish.   Basically, enjoyed the calm encounters and nice simple aesthetics. If it is useful I have uploaded my playthrough to my YouTube channel: https://www.youtube.com/channel/UCSh0vj-6E2chQqx744Ajl2w
    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
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