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Brown and Red

   (23 reviews)
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About This File

This is a single Boom-compatible map made for the Vinesauce mapping contest of 2016. It's a bite-sized slaughter map. Ultra-Violence is intended to challenge the best Doom players, while any moderately experienced Doom player should have a good time on Hurt Me Plenty, and the lowest difficulty is implemented too.


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Zalewa

  
This map doesn't suck because it's difficult. It sucks because that's all it is. Play this on HMP and all that is left are 3 simple rooms with cheaply copy-pasted architecture. Visuals are fine; even if you'd remove the voodoo doll light beam effect they do their job nicely. The final battle is RNG hell on UV - I beat it without the secret megasphere and no freelook, but had to rely on monsters mercifully offending each other and arch-viles getting stuck in one place.

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NuMetalManiak

  
good slaughtermap

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Spectre01

  
Quick and fun slaughter map with some really tight balancing on UV. 4/5

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Killer5

  
Good map. Deserves more than 2 stars. Especially since all difficulty settings are implemented. UV should be hard. Map is a just fun bitesize piece of fun on the lower difficulties. Imo read txt prior to playing.

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bemused

  
Moody, atmospheric outpost of awkwardly placed revs and angry hitscan, with obligatory caco cloud. Yet another criminally underrated piece of highly tuned death from benjogami, receiving bad scores because it shows certain groups of players they arent as good as they like to think. Difficulty settings have been implemented effectively, making ITYTD a total cake walk for those less skilled players who enjoy downrating stuff due to their lack of skill :P

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cannonball

  
This is in my opinion better than toilet of the gods in terms of visual and gameplay polish. There are a few goofy pieces of monster placement in there, a couple of monsters can become unreachable as I found in my playthrough. The plasma gun feels superfluous as the rocket launcher is perfectly fine with coping with the monsters in this one. This one sits between 3 and 4 stars.

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rdwpa

  
Voting to counterbalance the usual crew of sad sacks who refuse to play below UV, even when the text says UV is designed "to challenge the best Doom players" and they are far below that tier, to put it mildly. I played on HMP and had fun.

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Katamori

  
Amazing among slaughtermaps.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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