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Brown and Red

   (23 reviews)
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About This File

This is a single Boom-compatible map made for the Vinesauce mapping contest of 2016. It's a bite-sized slaughter map. Ultra-Violence is intended to challenge the best Doom players, while any moderately experienced Doom player should have a good time on Hurt Me Plenty, and the lowest difficulty is implemented too.


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Zalewa

  
This map doesn't suck because it's difficult. It sucks because that's all it is. Play this on HMP and all that is left are 3 simple rooms with cheaply copy-pasted architecture. Visuals are fine; even if you'd remove the voodoo doll light beam effect they do their job nicely. The final battle is RNG hell on UV - I beat it without the secret megasphere and no freelook, but had to rely on monsters mercifully offending each other and arch-viles getting stuck in one place.

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NuMetalManiak

  
good slaughtermap

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Spectre01

  
Quick and fun slaughter map with some really tight balancing on UV. 4/5

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Killer5

  
Good map. Deserves more than 2 stars. Especially since all difficulty settings are implemented. UV should be hard. Map is a just fun bitesize piece of fun on the lower difficulties. Imo read txt prior to playing.

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bemused

  
Moody, atmospheric outpost of awkwardly placed revs and angry hitscan, with obligatory caco cloud. Yet another criminally underrated piece of highly tuned death from benjogami, receiving bad scores because it shows certain groups of players they arent as good as they like to think. Difficulty settings have been implemented effectively, making ITYTD a total cake walk for those less skilled players who enjoy downrating stuff due to their lack of skill :P

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cannonball

  
This is in my opinion better than toilet of the gods in terms of visual and gameplay polish. There are a few goofy pieces of monster placement in there, a couple of monsters can become unreachable as I found in my playthrough. The plasma gun feels superfluous as the rocket launcher is perfectly fine with coping with the monsters in this one. This one sits between 3 and 4 stars.

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baja blast rd.

  
Voting to counterbalance the usual crew of sad sacks who refuse to play below UV, even when the text says UV is designed "to challenge the best Doom players" and they are far below that tier, to put it mildly. I played on HMP and had fun.

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Katamori

  
Amazing among slaughtermaps.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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