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Castle Argh!

   (1 review)
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About This File

This is a deathmatch area. There's a castle with 4 corner towers. There's a moat around the castle. Inside on the bottom floor there is a maze at the center of which is the map's only megasphere. But, you have to press the button in one of the 4 corner towers to lower it. So... good luck with that.

The outside is open but with few items. The main weapons are in the towers. The maze and the inside ledges are filled with goodies.

All weapons are present except the BFG.

As stated elsewhere this map requires GZDoom and while it might run on other engines it will not play correctly without the bridges, ramps or the ability to jump.


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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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