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Industrial Facility

   (7 reviews)
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About This File

I made this map to reflect on the style of the 90s Fanmade Doom Maps. I like that style the most and I wanted to make my first long map since most of the maps I've made are short and lanky. So I decided to work on this single map mod.

There's a secret room which was made to look like my workstation aka the place i'm at when i'm making these mods. If you press the use button on the computer it will end the game which is cheating for the most part.

There's also a teleport area which takes you to a second exit but you have to fight the Cyberdemon with his army of SS Soldiers. It ends the level as well as the regular exit as well.


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Zalewa

  
I suppose it does what it's supposed to do, according to the description in the text file. But it's pretty much what Trupiak said otherwise.

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Sick Bow

  
While the map design in terms of gameplay was nice, the sparseness of enemies and their easily counter-able placement made for a pretty bland experience in terms of difficulty or challenge. A couple of rooms were very nice and I see a lot of potential Toss in some more (logical) enemies, do a lot more testing, listen to feedback, and you've got a solid WAD.

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Trupiak

  
Kinda underwhelming, the map looks great but there's few enemies and it's pretty quick to finish, felt too easy

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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