Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Area 02 Temple Study & Excavations V0.8

   (5 reviews)
Sign in to follow this  

Guest

About This File

Area 02 consists of a Research & Shipping base built beside a Small Demon Temple to extract the Relics & Study the strange power source.

A rather large complex with areas criss crossing, multiple paths and a tendancy to attract Cacos.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti

  

A pretty good map that mix together themes of tech station and hell base surrounded by a nuke river and a old city environment. Gameplay is acceptable and you had a lot of Health and ammo due to usage of "heavy" thing placement (box of ammo, box of shells, medikits and other goodies are here)...

Share this review


Link to review
Zalewa

  
The layout is very open and used themes are somewhat random, but mostly stick to general bricks texturing; this map has a "generated procedurally" vibe. It's big, and for such a big map there's very little action and lots of powerups. If you wish to walk around desolate buildings and occasionally shoot something, this is your WAD. Visuals are good.

Share this review


Link to review
  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
×